feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,40 @@
using LitJson;
namespace Wizard;
public class PracticePuzzleListTask : BaseTask
{
public class PracticePuzzleListTaskParam : BaseParam
{
public int puzzle_master_id;
}
public bool IsDisplayBadge { get; private set; }
public PuzzleQuestInfo PuzzleQuestInfo { get; private set; }
public PracticePuzzleListTask()
{
base.type = ApiType.Type.PracticePuzzleList;
}
public void SetParameter(int puzzleGroupId)
{
PracticePuzzleListTaskParam practicePuzzleListTaskParam = new PracticePuzzleListTaskParam();
practicePuzzleListTaskParam.puzzle_master_id = puzzleGroupId;
base.Params = practicePuzzleListTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
JsonData jsonData = base.ResponseData["data"];
IsDisplayBadge = jsonData["is_display_badge"].ToBoolean();
PuzzleQuestInfo = new PuzzleQuestInfo(jsonData);
return num;
}
}