feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using Cute;
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namespace Wizard;
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public static class PracticeDeckSelectConfirmDialog
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{
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private const int DECK_SELECT_DIALOG_PANEL_DEPTH = 15;
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private const string DECK_DECISION_PATH = "UI/DeckList/DeckDecision";
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public static void Create(DialogBase dialogDeckList, DeckData deck, bool isBattleAgain)
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{
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if (!deck.IsUsable())
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{
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InCompleteDeckDecideDialog.Create(dialogDeckList, deck);
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return;
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}
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CompleteDeckDecideDialog.CreateForSingleDeck(dialogDeckList, deck, showSimpleStageOption: true, delegate
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{
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DecideDeck(deck, isBattleAgain);
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});
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}
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public static void DecideDeck(DeckData deck, bool isBattleAgain)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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dataMgr.Load();
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DeckListUtility.DataMgrSaveLastSelectDeckData(deck);
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dataMgr.SetEnemySubClassID(10);
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dataMgr.SetEnemyMyRotationInfo("");
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dataMgr.SetEnemySleeveId(3000011L);
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Data.CurrentFormat = deck.Format;
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CardMaster.SetBattleCardMasterId(FormatBehaviorManager.GetDefaultBehaviour(deck.Format).CardMasterId);
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DataMgr dataMgr2 = GameMgr.GetIns().GetDataMgr();
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if (isBattleAgain)
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{
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dataMgr2.Load();
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int enemyCharaOld = dataMgr2.GetEnemyCharaId();
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dataMgr2.SetSoroPlay3DFieldID(dataMgr2.Practice3DfieldId);
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GameMgr.GetIns().GetSoundMgr().StopAllBGM(0.5f);
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UIManager.GetInstance().CreatFadeClose(delegate
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{
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StartBattleAgain(enemyCharaOld);
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});
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}
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else
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{
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.ClassSelectionPage, null, ClassSelectionPageParam.CreatePracticeSelect());
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}
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}
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private static void StartBattleAgain(int enemyCharaOld)
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{
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UIManager.GetInstance().StartCoroutine(BattleManagerBase.GetIns().GetBattleControl().BattleEnd(delegate
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{
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UIManager.GetInstance().CreatFadeOpen();
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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dataMgr.SetEnemyCharaId(enemyCharaOld);
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dataMgr.SetCurrentEnemyDeckDataFromAIDeck(dataMgr.GetEnemyClassId(), dataMgr.m_EnemyAIDifficulty, dataMgr.m_EnemyAILogicLevel, dataMgr.m_EnemyAIMaxLife, dataMgr.m_EnemyAIDeckId, dataMgr.m_EnemyAIStyleId, dataMgr.m_EnemyAIEmoteId, dataMgr.m_EnemyAIUseInnerEmote);
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dataMgr.LoadEnemyClassData();
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PracticeStartTask task = new PracticeStartTask();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
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{
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IsShow_CardIntroduction = true
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};
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Battle, param);
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}));
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}));
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}
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}
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