feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,63 @@
using System.Collections.Generic;
namespace Wizard;
public class PlayerPrefsCache
{
private Dictionary<string, bool> _boolCache = new Dictionary<string, bool>();
private Dictionary<string, int> _intCache = new Dictionary<string, int>();
private static PlayerPrefsCache _instance;
public static PlayerPrefsCache Instance
{
get
{
if (_instance == null)
{
_instance = new PlayerPrefsCache();
}
return _instance;
}
}
public static void OnSoftwareReset()
{
_instance = null;
}
public int GetValue(KeyValuePair<string, int> id)
{
if (_intCache.TryGetValue(id.Key, out var value))
{
return value;
}
value = PlayerPrefsWrapper.GetValue(id);
_intCache.Add(id.Key, value);
return value;
}
public void SetValue(KeyValuePair<string, int> id, int value)
{
PlayerPrefsWrapper.SetValue(id, value);
_intCache[id.Key] = value;
}
public bool GetBool(KeyValuePair<string, int> id)
{
if (_boolCache.TryGetValue(id.Key, out var value))
{
return value;
}
value = PlayerPrefsWrapper.GetBool(id);
_boolCache.Add(id.Key, value);
return value;
}
public void SetBool(KeyValuePair<string, int> id, bool value)
{
PlayerPrefsWrapper.SetBool(id, value);
_boolCache[id.Key] = value;
}
}