feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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63
SVSim.BattleEngine/Engine/Wizard/PlayerPrefsCache.cs
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63
SVSim.BattleEngine/Engine/Wizard/PlayerPrefsCache.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class PlayerPrefsCache
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{
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private Dictionary<string, bool> _boolCache = new Dictionary<string, bool>();
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private Dictionary<string, int> _intCache = new Dictionary<string, int>();
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private static PlayerPrefsCache _instance;
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public static PlayerPrefsCache Instance
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{
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get
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{
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if (_instance == null)
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{
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_instance = new PlayerPrefsCache();
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}
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return _instance;
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}
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}
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public static void OnSoftwareReset()
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{
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_instance = null;
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}
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public int GetValue(KeyValuePair<string, int> id)
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{
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if (_intCache.TryGetValue(id.Key, out var value))
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{
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return value;
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}
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value = PlayerPrefsWrapper.GetValue(id);
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_intCache.Add(id.Key, value);
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return value;
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}
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public void SetValue(KeyValuePair<string, int> id, int value)
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{
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PlayerPrefsWrapper.SetValue(id, value);
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_intCache[id.Key] = value;
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}
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public bool GetBool(KeyValuePair<string, int> id)
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{
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if (_boolCache.TryGetValue(id.Key, out var value))
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{
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return value;
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}
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value = PlayerPrefsWrapper.GetBool(id);
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_boolCache.Add(id.Key, value);
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return value;
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}
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public void SetBool(KeyValuePair<string, int> id, bool value)
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{
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PlayerPrefsWrapper.SetBool(id, value);
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_boolCache[id.Key] = value;
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}
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}
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