feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,46 @@
using System.Collections.Generic;
using System.Linq;
namespace Wizard;
public class PlaySkipWithEvoInformation : PlaySkipInformation
{
private List<AIVirtualCard> _evolutionPermittedCards;
public bool HasEvolutionPermittedCards
{
get
{
if (_evolutionPermittedCards != null)
{
return _evolutionPermittedCards.Any();
}
return false;
}
}
public PlaySkipWithEvoInformation()
{
TagType = AIPlayTagType.PlaySkipWithEvo;
base.IsEvolutionPermittedTag = true;
_evolutionPermittedCards = null;
}
public override bool IsEvoCardLegal(AIVirtualCard evoCard)
{
if (evoCard == null)
{
return true;
}
if (HasEvolutionPermittedCards)
{
return _evolutionPermittedCards.Any((AIVirtualCard c) => c.IsSameCard(evoCard));
}
return false;
}
public void AddEvolutionPermittedCards(List<AIVirtualCard> cards)
{
_evolutionPermittedCards = AIParamQuery.AddRangeToList(cards, _evolutionPermittedCards);
}
}