feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
namespace Wizard;
public class PackSetRotationStarterClassTask : BaseTask
{
public class PackSetRotationStarterClassTaskParam : BaseParam
{
public int pack_id;
public int class_id;
}
public PackSetRotationStarterClassTask()
{
base.type = ApiType.Type.PackSetRotationStarterClass;
}
public void SetParameter(int packId, int classId)
{
PackSetRotationStarterClassTaskParam packSetRotationStarterClassTaskParam = new PackSetRotationStarterClassTaskParam();
packSetRotationStarterClassTaskParam.pack_id = packId;
packSetRotationStarterClassTaskParam.class_id = classId;
base.Params = packSetRotationStarterClassTaskParam;
}
protected override int Parse()
{
int result = base.Parse();
_ = 1;
return result;
}
}