feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public class MyRotationPeriodSelectDialog : MonoBehaviour
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{
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private List<MyRotationInfo> _selectData;
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public MyRotationInfo SelectInfo { get; private set; }
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public static void Create(MyRotationInfo defaultSelectInfo, CardBasePrm.ClanType clanType, Action<MyRotationInfo> onDecide)
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{
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List<string> list = new List<string>();
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int num = 0;
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int num2 = 0;
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List<MyRotationInfo> list2 = new List<MyRotationInfo>();
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foreach (MyRotationInfo myRotationInfo in Data.MyRotationAllInfo.MyRotationInfoList)
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{
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if (clanType != CardBasePrm.ClanType.NEMESIS || myRotationInfo.IsEnableNemesis)
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{
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list2.Add(myRotationInfo);
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list.Add(myRotationInfo.PackSelectText);
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if (defaultSelectInfo != null && myRotationInfo.Id == defaultSelectInfo.Id)
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{
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num = num2;
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}
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num2++;
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}
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}
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GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/layoutParts/MyRotation/MyRotationPeriodSelectDialog")) as GameObject;
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MyRotationPeriodSelectDialog selectDialog = gameObject.GetComponentInChildren<MyRotationPeriodSelectDialog>();
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selectDialog._selectData = list2;
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DialogBase dialog = DrumrollDialog.Create(gameObject.GetComponent<DrumrollDialog>(), list, num, selectDialog.OnSelect);
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dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialog.SetButtonText(Data.SystemText.Get("Common_0003"), Data.SystemText.Get("MyRotation_ID_11"));
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dialog.SetTitleLabel(Data.SystemText.Get("MyRotation_ID_23"));
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dialog.onPushButton1 = delegate
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{
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onDecide(selectDialog.SelectInfo);
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};
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dialog.onPushButton2 = delegate
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{
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OnClickAbilityDetailButton(dialog);
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};
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dialog.isNotCloseWindowButton2 = true;
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if (defaultSelectInfo == null)
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{
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dialog.ClickSe_Btn1 = Se.TYPE.SYS_BTN_DECIDE_TRANS;
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}
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selectDialog.OnSelect(num);
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}
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private static void OnClickAbilityDetailButton(DialogBase periodSelectDialog)
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{
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DialogBase dialogBase = MyRotationAbilityDetailDialog.Create(Data.MyRotationAllInfo.AbilityGroup);
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periodSelectDialog.SetActive(inActive: false);
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dialogBase.OnClose = delegate
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{
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periodSelectDialog.SetActive(inActive: true);
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};
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}
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private void OnSelect(int index)
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{
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SelectInfo = _selectData[index];
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}
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public MyRotationInfo GetMyRotationInfo(int index)
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{
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return _selectData[index];
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}
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}
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