feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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117
SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialog.cs
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117
SVSim.BattleEngine/Engine/Wizard/MyPageHomeDialog.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class MyPageHomeDialog : MonoBehaviour
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{
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private DialogBase _dialog;
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private MyPageHomeDialogData _homeDialogData;
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private List<string> _loadPath = new List<string>();
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[SerializeField]
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private UITexture _image;
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public static void Create(GameObject prefab, MyPageHomeDialogData data, Action onFinish)
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{
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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GameObject obj = UnityEngine.Object.Instantiate(prefab);
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dialogBase.SetSize(DialogBase.Size.M);
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dialogBase.SetTitleLabel(data.DialogTitle);
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dialogBase.gameObject.SetActive(value: false);
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dialogBase.OnClose = delegate
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{
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data.Clear();
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onFinish.Call();
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};
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MyPageHomeDialog component = obj.GetComponent<MyPageHomeDialog>();
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component._dialog = dialogBase;
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component._homeDialogData = data;
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UIManager.GetInstance().createInSceneCenterLoading();
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}
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private void Start()
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{
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StartCoroutine(LoadResource(delegate
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{
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_dialog.SetObj(base.gameObject);
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_dialog.gameObject.SetActive(value: true);
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InitializeButtonAction();
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UIManager.GetInstance().closeInSceneCenterLoading();
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}));
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}
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private void InitializeButtonAction()
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{
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List<MyPageHomeDialogData.TransitionData> transitionList = _homeDialogData.TransitionList;
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switch (transitionList.Count)
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{
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case 0:
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.OkBtn);
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break;
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case 1:
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueButton);
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_dialog.SetButtonText(transitionList[0].ButtonText);
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break;
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case 2:
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueButton_BlueButton);
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_dialog.SetButtonText(transitionList[0].ButtonText, transitionList[1].ButtonText);
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break;
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case 3:
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_dialog.SetButtonLayout(DialogBase.ButtonLayout.BlueButton_BlueButton_BlueButton);
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_dialog.SetButtonText(transitionList[0].ButtonText, transitionList[1].ButtonText, transitionList[2].ButtonText);
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break;
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}
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if (_homeDialogData.TransitionList.Count >= 1)
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{
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_dialog.onPushButton1 = delegate
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{
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OnClickButton(_homeDialogData.TransitionList[0]);
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};
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}
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if (_homeDialogData.TransitionList.Count >= 2)
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{
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_dialog.onPushButton2 = delegate
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{
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OnClickButton(_homeDialogData.TransitionList[1]);
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};
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}
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if (_homeDialogData.TransitionList.Count >= 3)
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{
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_dialog.onPushButton3 = delegate
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{
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OnClickButton(_homeDialogData.TransitionList[2]);
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};
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}
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}
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private void OnDestroy()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadPath);
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_loadPath.Clear();
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}
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private string GetImageFilePath(bool isFetch)
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{
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return Toolbox.ResourcesManager.GetAssetTypePath(_homeDialogData.FilePath, ResourcesManager.AssetLoadPathType.UiDownLoad, isFetch);
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}
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private IEnumerator LoadResource(Action onFinish)
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{
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_loadPath.Add(GetImageFilePath(isFetch: false));
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yield return UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_loadPath, null));
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_image.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(GetImageFilePath(isFetch: true));
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onFinish.Call();
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}
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private void OnClickButton(MyPageHomeDialogData.TransitionData transitionData)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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MyPageBannerBase.SceneChangeBySetting(transitionData.TransitionTarget, transitionData.Status);
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}
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}
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