feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,39 @@
using LitJson;
namespace Wizard;
public class InviteGetListTask : BaseTask
{
public class InviteGetListTaskParam : BaseParam
{
}
public InviteGetListTask()
{
base.type = ApiType.Type.InviteGetList;
}
public void SetParameter()
{
InviteGetListTaskParam inviteGetListTaskParam = new InviteGetListTaskParam();
base.Params = inviteGetListTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.FriendInfo.Initialize();
JsonData jsonData = base.ResponseData["data"];
for (int i = 0; i < jsonData.Count; i++)
{
UserFriend item = new UserFriend(jsonData[i]);
Data.FriendInfo.data.friendList.Add(item);
}
Data.FriendInfo.servertime = base.ResponseData["data_headers"]["servertime"].ToInt();
return num;
}
}