feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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39
SVSim.BattleEngine/Engine/Wizard/InviteGetListTask.cs
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39
SVSim.BattleEngine/Engine/Wizard/InviteGetListTask.cs
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using LitJson;
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namespace Wizard;
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public class InviteGetListTask : BaseTask
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{
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public class InviteGetListTaskParam : BaseParam
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{
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}
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public InviteGetListTask()
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{
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base.type = ApiType.Type.InviteGetList;
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}
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public void SetParameter()
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{
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InviteGetListTaskParam inviteGetListTaskParam = new InviteGetListTaskParam();
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base.Params = inviteGetListTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Data.FriendInfo.Initialize();
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JsonData jsonData = base.ResponseData["data"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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UserFriend item = new UserFriend(jsonData[i]);
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Data.FriendInfo.data.friendList.Add(item);
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}
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Data.FriendInfo.servertime = base.ResponseData["data_headers"]["servertime"].ToInt();
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return num;
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}
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}
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