feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,37 @@
namespace Wizard;
public class InviteConfigUpdateTask : BaseTask
{
public class InviteConfigUpdateTaskParam : BaseParam
{
public int receive_invitation;
public int receive_invitation_in_battle;
public int receive_invitation_in_offline;
public int receive_friend_apply;
}
public InviteConfigUpdateTask()
{
base.type = ApiType.Type.InviteConfigUpdate;
}
public void SetParameter(bool receiveInvite, bool receiveInviteInBattle, bool receiveInviteInOffline, bool receiveFriendApply)
{
InviteConfigUpdateTaskParam inviteConfigUpdateTaskParam = new InviteConfigUpdateTaskParam();
inviteConfigUpdateTaskParam.receive_invitation = (receiveInvite ? 1 : 0);
inviteConfigUpdateTaskParam.receive_invitation_in_battle = (receiveInviteInBattle ? 1 : 0);
inviteConfigUpdateTaskParam.receive_invitation_in_offline = (receiveInviteInOffline ? 1 : 0);
inviteConfigUpdateTaskParam.receive_friend_apply = (receiveFriendApply ? 1 : 0);
base.Params = inviteConfigUpdateTaskParam;
}
protected override int Parse()
{
int result = base.Parse();
_ = 1;
return result;
}
}