feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Wizard/IChatSettings.cs
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24
SVSim.BattleEngine/Engine/Wizard/IChatSettings.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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namespace Wizard;
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public interface IChatSettings
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{
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KeyValuePair<string, int> PlayerPrefsKeyLatestReadChatMessageId { get; }
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IChatApiSettings ApiSettings { get; }
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ChatLogPlate PrefabChatLogPlate { get; }
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UIManager.ViewScene ReplayBackScene { get; }
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UIManager.ChangeViewSceneParam ReplayBackSceneParam { get; }
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Action<GameObject> OnSetChatLogRoomInfoViewJoinButton { get; }
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Action<string> OnClickBtnJoinRoomVisitor { get; }
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Action<string> OnClickBtnJoinRoomWatcher { get; }
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}
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