feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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@@ -0,0 +1,43 @@
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using Cute;
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namespace Wizard;
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public class GatheringRoomEnterTournamentRoomTask : BaseRoomBattleEnterRoomTask
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{
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private GatheringInfo _gatheringInfo;
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public GatheringAutoJoinTaskInfo GatheringAutoJoinTaskInfo { get; private set; }
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public GatheringRoomEnterTournamentRoomTask(GatheringInfo gatheringInfo)
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{
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_gatheringInfo = gatheringInfo;
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base.type = ApiType.Type.GatheringRoomEnterRoomForTournament;
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}
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protected override int Parse()
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{
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if (base.ResponseData.TryGetValue("data", out var value) && value.IsObject && value.TryGetValue("is_owner", out var value2))
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{
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bool flag = false;
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if (value.TryGetValue("oppo_info", out var value3))
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{
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flag = value3 != null;
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}
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if (value2.ToInt() != 0 && value.Keys.Contains("result_reason") && !flag)
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{
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value["result_reason"] = "-1";
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}
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}
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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GatheringAutoJoinTaskInfo = new GatheringAutoJoinTaskInfo(base.ResponseData, this, _gatheringInfo);
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if (GatheringAutoJoinTaskInfo.IsOwner)
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{
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CustomPreference.SetNodeServerURL(value["node_server_url"].ToString());
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}
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return num;
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}
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}
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