feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Wizard/GatheringMatchedRoom.cs
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15
SVSim.BattleEngine/Engine/Wizard/GatheringMatchedRoom.cs
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namespace Wizard;
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public class GatheringMatchedRoom
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{
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private const string NO_MATCHED_ROOM_ID = "0";
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public string RoomId { get; private set; }
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public bool IsMatched => RoomId != "0";
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public GatheringMatchedRoom(string roomId)
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{
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RoomId = roomId;
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}
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}
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