feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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72
SVSim.BattleEngine/Engine/Wizard/GatheringCreateTask.cs
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72
SVSim.BattleEngine/Engine/Wizard/GatheringCreateTask.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class GatheringCreateTask : BaseTask
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{
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public class DeckEntry
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{
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public int deck_no;
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public string deck_name;
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public DeckEntry(DeckData deck)
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{
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deck_no = deck.GetDeckID();
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deck_name = deck.GetDeckName();
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}
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}
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public class GatheringCreateTaskParam : BaseParam
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{
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public int join_member_limit;
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public int is_master_joined;
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public int deck_format;
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public int battle_type;
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public int watch_type;
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public long battle_begin_timestamp;
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public int battle_hours;
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public int gathering_type;
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public int is_deck_entry;
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public int tournament_format;
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public Dictionary<string, DeckEntry> deck_list = new Dictionary<string, DeckEntry>();
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}
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public GatheringCreateTask()
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{
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base.type = ApiType.Type.GatheringCreate;
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}
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public void SetParameter(GatheringRule rule, List<DeckData> deckList)
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{
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GatheringCreateTaskParam gatheringCreateTaskParam = new GatheringCreateTaskParam();
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gatheringCreateTaskParam.deck_format = Data.FormatConvertApi(rule.BattleParameterInstance.DeckFormat);
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gatheringCreateTaskParam.join_member_limit = rule.MaxMember;
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gatheringCreateTaskParam.is_master_joined = (rule.IsOwnerEntryBattle ? 1 : 0);
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gatheringCreateTaskParam.battle_type = (int)rule.BattleParameterInstance.Rule;
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gatheringCreateTaskParam.watch_type = (int)rule.WatchSetting;
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gatheringCreateTaskParam.battle_begin_timestamp = (long)ConvertTime.DateTimeToUnixTime(rule.BattleStartUtcTime);
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gatheringCreateTaskParam.battle_hours = rule.BattleTimeHour;
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gatheringCreateTaskParam.is_deck_entry = (rule.IsEntryDeckOnly ? 1 : 0);
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gatheringCreateTaskParam.gathering_type = (int)rule.Type;
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gatheringCreateTaskParam.tournament_format = (int)rule.TournamentType;
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if (deckList != null)
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{
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for (int i = 0; i < deckList.Count; i++)
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{
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gatheringCreateTaskParam.deck_list[i.ToString()] = new DeckEntry(deckList[i]);
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}
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}
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base.Params = gatheringCreateTaskParam;
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}
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}
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