feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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75
SVSim.BattleEngine/Engine/Wizard/GatheringChatSettings.cs
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75
SVSim.BattleEngine/Engine/Wizard/GatheringChatSettings.cs
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using System;
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using System.Collections.Generic;
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using UnityEngine;
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using Wizard.RoomMatch;
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namespace Wizard;
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public class GatheringChatSettings : MonoBehaviour, IChatSettings
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{
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[SerializeField]
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private ChatLogPlate _prefabChatLogPlate;
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[SerializeField]
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private GatheringChatSendRoomMatchUI _sendRoomMatchUI;
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[SerializeField]
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private GatheringChatAutoJoinRoomMatch _autoJoinRoomMatchUI;
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public GatheringChatSendRoomMatchUI SendRoomMatchUI => _sendRoomMatchUI;
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public GatheringChatAutoJoinRoomMatch AutoJoinRoomMatchUI => _autoJoinRoomMatchUI;
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public KeyValuePair<string, int> PlayerPrefsKeyLatestReadChatMessageId => PlayerPrefsWrapper.READ_LATEST_GATHERING_CHAT_MESSAGE_ID;
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public IChatApiSettings ApiSettings { get; } = new GatheringChatApiSettings();
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public ChatLogPlate PrefabChatLogPlate => _prefabChatLogPlate;
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public UIManager.ViewScene ReplayBackScene => UIManager.ViewScene.Gathering;
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public UIManager.ChangeViewSceneParam ReplayBackSceneParam => new UIManager.ChangeViewSceneParam
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{
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IsUpdateFooterMenuTexture = true
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};
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public GatheringInfo GatheringInfo { get; private set; }
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public GatheringEntrySetting EntrySetting { get; private set; }
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public Action<GameObject> OnSetChatLogRoomInfoViewJoinButton => delegate(GameObject joinVisitorBtn)
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{
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bool active = true;
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if (GatheringInfo.Role == GatheringRule.eRole.OWNER && !GatheringInfo.Rule.IsOwnerEntryBattle)
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{
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active = false;
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}
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joinVisitorBtn.gameObject.SetActive(active);
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};
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public Action<string> OnClickBtnJoinRoomVisitor => delegate(string roomId)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.VISITOR, GatheringInfo.Rule.BattleParameterInstance, roomId)
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{
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IsGathering = true
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};
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UIManager.GetInstance().StartCoroutine(GatheringUtility.JoinRoom(param, ""));
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};
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public Action<string> OnClickBtnJoinRoomWatcher => delegate(string roomId)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.WATCHER, GatheringInfo.Rule.BattleParameterInstance, roomId)
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{
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IsGathering = true
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};
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UIManager.GetInstance().StartCoroutine(GatheringUtility.JoinRoom(param, ""));
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};
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public void SetGatheringInfo(GatheringInfo info, GatheringEntrySetting entrySetting)
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{
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GatheringInfo = info;
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EntrySetting = entrySetting;
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}
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}
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