feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,75 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using Wizard.RoomMatch;
namespace Wizard;
public class GatheringChatSettings : MonoBehaviour, IChatSettings
{
[SerializeField]
private ChatLogPlate _prefabChatLogPlate;
[SerializeField]
private GatheringChatSendRoomMatchUI _sendRoomMatchUI;
[SerializeField]
private GatheringChatAutoJoinRoomMatch _autoJoinRoomMatchUI;
public GatheringChatSendRoomMatchUI SendRoomMatchUI => _sendRoomMatchUI;
public GatheringChatAutoJoinRoomMatch AutoJoinRoomMatchUI => _autoJoinRoomMatchUI;
public KeyValuePair<string, int> PlayerPrefsKeyLatestReadChatMessageId => PlayerPrefsWrapper.READ_LATEST_GATHERING_CHAT_MESSAGE_ID;
public IChatApiSettings ApiSettings { get; } = new GatheringChatApiSettings();
public ChatLogPlate PrefabChatLogPlate => _prefabChatLogPlate;
public UIManager.ViewScene ReplayBackScene => UIManager.ViewScene.Gathering;
public UIManager.ChangeViewSceneParam ReplayBackSceneParam => new UIManager.ChangeViewSceneParam
{
IsUpdateFooterMenuTexture = true
};
public GatheringInfo GatheringInfo { get; private set; }
public GatheringEntrySetting EntrySetting { get; private set; }
public Action<GameObject> OnSetChatLogRoomInfoViewJoinButton => delegate(GameObject joinVisitorBtn)
{
bool active = true;
if (GatheringInfo.Role == GatheringRule.eRole.OWNER && !GatheringInfo.Rule.IsOwnerEntryBattle)
{
active = false;
}
joinVisitorBtn.gameObject.SetActive(active);
};
public Action<string> OnClickBtnJoinRoomVisitor => delegate(string roomId)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.VISITOR, GatheringInfo.Rule.BattleParameterInstance, roomId)
{
IsGathering = true
};
UIManager.GetInstance().StartCoroutine(GatheringUtility.JoinRoom(param, ""));
};
public Action<string> OnClickBtnJoinRoomWatcher => delegate(string roomId)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.WATCHER, GatheringInfo.Rule.BattleParameterInstance, roomId)
{
IsGathering = true
};
UIManager.GetInstance().StartCoroutine(GatheringUtility.JoinRoom(param, ""));
};
public void SetGatheringInfo(GatheringInfo info, GatheringEntrySetting entrySetting)
{
GatheringInfo = info;
EntrySetting = entrySetting;
}
}