feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
@@ -0,0 +1,60 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using UnityEngine;
|
||||
using Wizard.ErrorDialog;
|
||||
using Wizard.RoomMatch;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class GatheringChatSendRoomMatchUI : MonoBehaviour, IChatActionUI
|
||||
{
|
||||
[SerializeField]
|
||||
private UIButton _buttonRoomMatch;
|
||||
|
||||
private ChatConnectController _chatConnectCtr;
|
||||
|
||||
public void Init(IChatSettings chatSettings, ChatConnectController chatConnectCtr, ChatLogUI chatLogUI, Action actionAddNewChatLogAfterSendChat)
|
||||
{
|
||||
_chatConnectCtr = chatConnectCtr;
|
||||
_buttonRoomMatch.onClick.Clear();
|
||||
_buttonRoomMatch.onClick.Add(new EventDelegate(delegate
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
|
||||
GatheringInfo gatheringInfo = (chatSettings as GatheringChatSettings).GatheringInfo;
|
||||
if (GatheringChat.IsMaintenance(Data.MaintenanceCodeList, gatheringInfo.Rule))
|
||||
{
|
||||
Wizard.ErrorDialog.Dialog.Create(2030);
|
||||
}
|
||||
else
|
||||
{
|
||||
RoomConnectController.InitializeParameter param = new RoomConnectController.InitializeParameter(RoomConnectController.PositionMode.OWNER, gatheringInfo.Rule.BattleParameterInstance, "")
|
||||
{
|
||||
IsGathering = true
|
||||
};
|
||||
UIManager.GetInstance().StartCoroutine(CreateRoom(param));
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
private IEnumerator CreateRoom(RoomConnectController.InitializeParameter param)
|
||||
{
|
||||
UIManager.GetInstance().createInSceneCenterLoading(notBlack: true);
|
||||
RoomConnectController room = new RoomConnectController(param);
|
||||
yield return UIManager.GetInstance().StartCoroutine(room.StartConnect());
|
||||
if (room.ConnectRoomResultType == RoomConnectController.ConnectRoomResult.SUCCESS)
|
||||
{
|
||||
_chatConnectCtr.StopPolling();
|
||||
GameMgr.GetIns().GetDataMgr().m_BattleType = DataMgr.BattleType.RoomBattle;
|
||||
UIManager.GetInstance()._Footer.InviteIconDisp(inDisp: false);
|
||||
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.Room);
|
||||
}
|
||||
UIManager.GetInstance().closeInSceneCenterLoading();
|
||||
}
|
||||
|
||||
public void StartCreateRoom()
|
||||
{
|
||||
UIButton.current = _buttonRoomMatch;
|
||||
EventDelegate.Execute(_buttonRoomMatch.onClick);
|
||||
UIButton.current = null;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user