feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using LitJson;
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namespace Wizard;
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public class GatheringAutoJoinTaskInfo
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{
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public BaseRoomBattleEnterRoomTask BaseRoomBattleEnterRoomTask { get; set; }
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public string RoomId { get; private set; }
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public string DisplayRoomId { get; private set; }
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public bool IsOwner { get; private set; }
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public bool NeedsRetry { get; private set; }
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public GatheringInfo GatheringInfo { get; private set; }
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public bool IsEntryRoom { get; private set; }
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public GatheringAutoJoinTaskInfo(JsonData ResponseData, BaseRoomBattleEnterRoomTask baseRoomBattleEnterRoomTask, GatheringInfo gatheringInfo)
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{
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GatheringInfo = gatheringInfo;
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BaseRoomBattleEnterRoomTask = baseRoomBattleEnterRoomTask;
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if (!ResponseData.TryGetValue("data", out var value))
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{
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return;
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}
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if (value.TryGetValue("result_reason", out var value2))
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{
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NeedsRetry = value2.ToInt() == 12;
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}
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if (value.IsObject && value.TryGetValue("is_owner", out var value3))
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{
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IsOwner = value3.ToInt() != 0;
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if (value.TryGetValue("room_id", out var value4))
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{
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RoomId = value4.ToString();
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}
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if (value.TryGetValue("display_room_id", out var value5))
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{
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DisplayRoomId = value5.ToString();
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}
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if (value.TryGetValue("oppo_info", out var value6))
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{
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IsEntryRoom = value6 != null;
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}
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}
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}
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}
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