feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections;
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using Wizard.Battle.Phase;
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using Wizard.DeckCardEdit;
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namespace Wizard;
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public static class FreeAndRankMatchDeckSelectConfirmDialog
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{
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public static void Create(DialogBase dialogDeckList, DeckData deck, bool isBattleEnd)
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{
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if (!deck.IsUsable())
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{
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InCompleteDeckDecideDialog.Create(dialogDeckList, deck, null, canUseNonPossessionCard: false, ChangeViewSceneAndSetBattleRetry);
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return;
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}
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CompleteDeckDecideDialog.CreateForSingleDeck(dialogDeckList, deck, showSimpleStageOption: true, delegate
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{
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DecideDeck(deck, isBattleEnd);
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}).DecisionUI.CardListCustomize = delegate(UICardList uiCardList)
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{
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if (!deck.IsRentalDeck)
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{
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uiCardList.SetEnableBlueButton(isEnable: true, Data.SystemText.Get("Card_0007"), delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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DeckCardEditUI.SetDeckEditParameter(deck, null);
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ChangeViewSceneAndSetBattleRetry(UIManager.ViewScene.DeckCardEdit);
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});
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}
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};
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}
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public static void DecideDeck(DeckData deck, bool isBattleEnd, bool notBlack = false, bool notCollider = false)
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{
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DeckListUtility.DataMgrSaveLastSelectDeckData(deck);
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ToolboxGame.UIManager.createInSceneLoadingMatching(notBlack, notCollider);
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE_TRANS);
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UIManager.GetInstance().StartCoroutine(ChangeMatchingScene(isBattleEnd));
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}
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private static IEnumerator ChangeMatchingScene(bool isBattleEnd)
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{
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yield return UIManager.GetInstance().StartCoroutine(MasterResetMonthTask.MasterReset());
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if (isBattleEnd)
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{
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if (BattleManagerBase.GetIns() != null && BattleManagerBase.GetIns().GetCurrentPhase() is MainPhase)
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{
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LocalLog.AccumulateTraceLog("Move Matching From deckSelectEnd");
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}
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else
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{
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(UIManager.ViewScene.RankMatch);
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}
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}
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else
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{
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UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.RankMatch);
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}
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}
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private static void ChangeViewSceneAndSetBattleRetry(UIManager.ViewScene viewScene)
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{
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if (UIManager.GetInstance().IsCurrentScene(UIManager.ViewScene.Battle))
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{
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GameMgr.GetIns().GetBattleCtrl().BattleEnd(viewScene, SetBattleRetryForDeckCardEdit);
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return;
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}
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UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
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changeViewSceneParam.OnChange = SetBattleRetryForDeckCardEdit;
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UIManager.GetInstance().ChangeViewScene(viewScene, changeViewSceneParam);
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}
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private static void SetBattleRetryForDeckCardEdit()
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{
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UIManager instance = UIManager.GetInstance();
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if (instance.IsCurrentScene(UIManager.ViewScene.DeckCardEdit))
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{
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(instance.GetUiBaseOfCurrentScene() as DeckCardEditUI).IsBattleRetry = true;
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}
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}
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}
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