feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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32
SVSim.BattleEngine/Engine/Wizard/EmptyDeckInfoTask.cs
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32
SVSim.BattleEngine/Engine/Wizard/EmptyDeckInfoTask.cs
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namespace Wizard;
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public class EmptyDeckInfoTask : BaseTask
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{
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public class EmptyDeckInfoTaskParam : BaseParam
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{
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public int deck_format;
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}
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public EmptyDeckInfoTask()
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{
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base.type = ApiType.Type.EmptyDeckInfo;
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}
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public void SetParameter(Format f)
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{
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EmptyDeckInfoTaskParam emptyDeckInfoTaskParam = new EmptyDeckInfoTaskParam();
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emptyDeckInfoTaskParam.deck_format = Data.FormatConvertApi(f);
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base.Params = emptyDeckInfoTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Data.EmptyDeckInfo.EmptyDeckID = base.ResponseData["data"]["empty_deck_num"].ToInt();
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return num;
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}
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}
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