feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
namespace Wizard;
public class CompetitionBattleFinishTask : FinishTaskBase
{
public CompetitionBattleFinishTask()
{
if (Data.ArenaData.CompetitionData.IsRankMatching)
{
base.type = ApiType.Type.CompetitionBattleFinishRankMatch;
}
else
{
base.type = ApiType.Type.CompetitionBattleFinish;
}
Data.CompetitionBattleFinish = null;
}
protected override int Parse()
{
int num = base.Parse();
if (IsEffectiveErrorCode(num))
{
return num;
}
Data.CompetitionBattleFinish = new CompetitionBattleFinish();
if (!IsResponseDataExist(base.ResponseData))
{
return num;
}
CompetitionBattleFinishDetail detailData = Data.CompetitionBattleFinish.DetailData;
new BattleFinishResponsProcessing().Processing(base.ResponseData, detailData);
detailData.IsChampion = base.ResponseData["data"].GetValueOrDefault("is_champion", defaultValue: false);
return num;
}
}