feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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namespace Wizard;
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public class CompetitionBattleFinishTask : FinishTaskBase
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{
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public CompetitionBattleFinishTask()
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{
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if (Data.ArenaData.CompetitionData.IsRankMatching)
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{
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base.type = ApiType.Type.CompetitionBattleFinishRankMatch;
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}
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else
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{
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base.type = ApiType.Type.CompetitionBattleFinish;
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}
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Data.CompetitionBattleFinish = null;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (IsEffectiveErrorCode(num))
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{
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return num;
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}
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Data.CompetitionBattleFinish = new CompetitionBattleFinish();
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if (!IsResponseDataExist(base.ResponseData))
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{
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return num;
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}
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CompetitionBattleFinishDetail detailData = Data.CompetitionBattleFinish.DetailData;
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new BattleFinishResponsProcessing().Processing(base.ResponseData, detailData);
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detailData.IsChampion = base.ResponseData["data"].GetValueOrDefault("is_champion", defaultValue: false);
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return num;
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}
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}
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