feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,25 @@
namespace Wizard;
public class CompetitionBattleDoMatchingTask : DoMatchingBase
{
public CompetitionBattleDoMatchingTask(int deckNo, int needInit, int log)
{
base.type = (Data.ArenaData.CompetitionData.IsRankMatching ? ApiType.Type.CompetitionBattleDoMatchingRankMatch : ApiType.Type.CompetitionBattleDoMatching);
base.SetParameter(deckNo, needInit, log);
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
SettingDoMatchingData();
if (Data.DoMatchingDetail.data.matchingState == 3012)
{
Data.ArenaData.CompetitionData.IsRankMatching = true;
}
return num;
}
}