feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,35 @@
namespace Wizard;
public class ColosseumBattleFinishTask : FinishTaskBase
{
public ColosseumBattleFinishTask()
{
if (!Data.ArenaData.ColosseumData.IsRankMatching)
{
base.type = ApiType.Type.ColosseumBattleFinish;
}
else
{
base.type = ApiType.Type.ColosseumBattleFinishRankMatch;
}
Data.ColosseumBattleFinish = null;
}
protected override int Parse()
{
int num = base.Parse();
if (IsEffectiveErrorCode(num))
{
return num;
}
Data.ColosseumBattleFinish = new ColosseumBattleFinish();
if (!IsResponseDataExist(base.ResponseData))
{
return num;
}
ColosseumBattleFinishDetail colosseumBattleFinishDetail = new ColosseumBattleFinishDetail();
Data.ColosseumBattleFinish.data = colosseumBattleFinishDetail;
new BattleFinishResponsProcessing().Processing(base.ResponseData, colosseumBattleFinishDetail);
return num;
}
}