feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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37
SVSim.BattleEngine/Engine/Wizard/ClassSelectionPageParam.cs
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37
SVSim.BattleEngine/Engine/Wizard/ClassSelectionPageParam.cs
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using System.Collections.Generic;
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namespace Wizard;
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public class ClassSelectionPageParam
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{
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public ClassSelectionPage.eMode Mode { get; private set; }
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public Format Format { get; private set; }
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public ConventionInfo ConventionInfo { get; private set; }
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public List<int> UsedClassIdList { get; private set; }
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public static ClassSelectionPageParam CreateStorySelect()
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{
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return new ClassSelectionPageParam(ClassSelectionPage.eMode.StorySelect, Format.Max, null, new List<int>());
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}
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public static ClassSelectionPageParam CreatePracticeSelect()
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{
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return new ClassSelectionPageParam(ClassSelectionPage.eMode.PracticeSelect, Format.Max, null, new List<int>());
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}
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public static ClassSelectionPageParam CreateDeckEdit(Format format, ConventionInfo conventionInfo, List<int> usedClassIdList)
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{
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return new ClassSelectionPageParam(ClassSelectionPage.eMode.DeckEdit, format, conventionInfo, usedClassIdList);
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}
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private ClassSelectionPageParam(ClassSelectionPage.eMode mode, Format format, ConventionInfo conventionInfo, List<int> usedClassIdList)
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{
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Mode = mode;
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Format = format;
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ConventionInfo = conventionInfo;
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UsedClassIdList = usedClassIdList;
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}
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}
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