feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

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using System.Collections.Generic;
namespace Wizard;
public class ClassSelectionPageParam
{
public ClassSelectionPage.eMode Mode { get; private set; }
public Format Format { get; private set; }
public ConventionInfo ConventionInfo { get; private set; }
public List<int> UsedClassIdList { get; private set; }
public static ClassSelectionPageParam CreateStorySelect()
{
return new ClassSelectionPageParam(ClassSelectionPage.eMode.StorySelect, Format.Max, null, new List<int>());
}
public static ClassSelectionPageParam CreatePracticeSelect()
{
return new ClassSelectionPageParam(ClassSelectionPage.eMode.PracticeSelect, Format.Max, null, new List<int>());
}
public static ClassSelectionPageParam CreateDeckEdit(Format format, ConventionInfo conventionInfo, List<int> usedClassIdList)
{
return new ClassSelectionPageParam(ClassSelectionPage.eMode.DeckEdit, format, conventionInfo, usedClassIdList);
}
private ClassSelectionPageParam(ClassSelectionPage.eMode mode, Format format, ConventionInfo conventionInfo, List<int> usedClassIdList)
{
Mode = mode;
Format = format;
ConventionInfo = conventionInfo;
UsedClassIdList = usedClassIdList;
}
}