feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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51
SVSim.BattleEngine/Engine/Wizard/ChatUserInfo.cs
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51
SVSim.BattleEngine/Engine/Wizard/ChatUserInfo.cs
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using System.Collections.Generic;
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using Cute;
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using LitJson;
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namespace Wizard;
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public class ChatUserInfo
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{
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public int ViewerId { get; private set; }
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public string Name { get; private set; }
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public long EmblemId { get; private set; }
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public long DegreeId { get; private set; }
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public ChatUserInfo(JsonData json)
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{
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initialize();
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ParseJsonData(json);
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}
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public bool IsMyself()
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{
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return ViewerId == PlayerStaticData.UserViewerID;
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}
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public List<string> GetResourcePathList()
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{
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List<string> list = new List<string>();
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list.Add(Toolbox.ResourcesManager.GetAssetTypePath(EmblemId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M));
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list.AddRange(DegreeHelper.GetDegreeResourceList(DegreeId, DegreeHelper.DegreeType.SMALL, isFetch: false));
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return list;
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}
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private void initialize()
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{
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ViewerId = 0;
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Name = null;
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EmblemId = 0L;
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DegreeId = 0L;
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}
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private void ParseJsonData(JsonData json)
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{
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ViewerId = json["viewer_id"].ToInt();
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Name = json["name"].ToString();
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EmblemId = json["emblem_id"].ToLong();
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DegreeId = json["degree_id"].ToLong();
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}
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}
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