feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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85
SVSim.BattleEngine/Engine/Wizard/ChatSendTextUI.cs
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85
SVSim.BattleEngine/Engine/Wizard/ChatSendTextUI.cs
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using System;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class ChatSendTextUI : MonoBehaviour
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{
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[SerializeField]
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private UIButton _buttonStartInput;
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[SerializeField]
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private ChatOpenCloseAnimation _uiOpenCloseAnimation;
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[SerializeField]
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private UIButton _buttonSendMessage;
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[SerializeField]
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private UIInputWizard _uiInputPC;
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[SerializeField]
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private UIInputWizard _uiInputMobile;
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private UIInputWizard _uiInput;
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private Action<ChatOpenCloseAnimation> _onCloseInputUI;
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public bool IsOpen => _uiOpenCloseAnimation.IsOpen;
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public void Init(Action<string> onSendTextMessage, Action<ChatOpenCloseAnimation> onOpenInputUI, Action<ChatOpenCloseAnimation> onCloseStampListUI)
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{
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_uiInput = _uiInputPC;
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_uiInputMobile.gameObject.SetActive(value: false);
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_uiOpenCloseAnimation.Init(isOpenedDefault: false);
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_onCloseInputUI = onCloseStampListUI;
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_buttonStartInput.onClick.Clear();
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_buttonStartInput.onClick.Add(new EventDelegate(delegate
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{
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_uiOpenCloseAnimation.ToggleStateAndStartAnimation();
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if (_uiOpenCloseAnimation.IsOpen)
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{
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UICamera.selectedObject = _uiInput.gameObject;
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
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onOpenInputUI.Call(_uiOpenCloseAnimation);
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}
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else
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
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_onCloseInputUI.Call(_uiOpenCloseAnimation);
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}
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}));
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_uiInput.onSubmit.Clear();
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_uiInput.onSubmit.Add(new EventDelegate(delegate
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{
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_uiInput.value = _uiInput.value.Replace("\n", "");
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}));
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_uiInput.onDeselect.Clear();
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_uiInput.onDeselect.Add(new EventDelegate(delegate
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{
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_uiInput.value = _uiInput.value.Replace("\n", "");
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}));
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_buttonSendMessage.onClick.Clear();
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_buttonSendMessage.onClick.Add(new EventDelegate(delegate
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
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if (!(_uiInput.value == string.Empty))
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{
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onSendTextMessage.Call(_uiInput.value);
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}
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}));
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}
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public void CloseInputUI(bool isClearText, Action onAnimationEndCallBack = null)
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{
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if (IsOpen)
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{
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if (isClearText)
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{
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_uiInput.value = string.Empty;
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}
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_uiOpenCloseAnimation.StartCloseAnimation(onAnimationEndCallBack);
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_onCloseInputUI.Call(_uiOpenCloseAnimation);
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}
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}
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}
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