feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,128 @@
using System;
using System.Collections.Generic;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChatSendStampUI : MonoBehaviour
{
private const int SCROLL_OBJECT_NUM = 8;
[SerializeField]
private UIButton _buttonShowStampList;
[SerializeField]
private ChatOpenCloseAnimation _uiOpenCloseAnimation;
[SerializeField]
private UITexture _stampObjOrigin;
[SerializeField]
protected UIScrollView _scrollView;
[SerializeField]
private UIWrapMuchContent _wrapContent;
[SerializeField]
private WrapContentsScrollBarSizeByDirection _wrapContentsScrollBarSize;
private List<UITexture> _listStampUITexture = new List<UITexture>(8);
private Action<ChatOpenCloseAnimation> _onCloseStampListUI;
private Action<int> _OnClickStamp;
private List<int> _stampList;
public bool IsOpen => _uiOpenCloseAnimation.IsOpen;
public void Init(Action<int> onClickStamp, Action<ChatOpenCloseAnimation> onOpenStampListUI, Action<ChatOpenCloseAnimation> onCloseStampListUI, List<int> stampList)
{
_stampList = stampList;
_onCloseStampListUI = onCloseStampListUI;
_OnClickStamp = onClickStamp;
_uiOpenCloseAnimation.Init(isOpenedDefault: false);
_buttonShowStampList.onClick.Clear();
_buttonShowStampList.onClick.Add(new EventDelegate(delegate
{
_uiOpenCloseAnimation.ToggleStateAndStartAnimation();
if (_uiOpenCloseAnimation.IsOpen)
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_ON);
ResetStampListScroll();
onOpenStampListUI.Call(_uiOpenCloseAnimation);
}
else
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_TOGGLE_OFF);
_onCloseStampListUI.Call(_uiOpenCloseAnimation);
}
}));
CreateStampList();
}
public void CloseStampList(Action onAnimationEndCallBack = null)
{
if (IsOpen)
{
_uiOpenCloseAnimation.StartCloseAnimation(onAnimationEndCallBack);
_onCloseStampListUI.Call(_uiOpenCloseAnimation);
}
}
private void Update()
{
if (_uiOpenCloseAnimation.State == ChatOpenCloseAnimation.eState.OPENING)
{
for (int i = 0; i < 8; i++)
{
_listStampUITexture[i].MarkAsChanged();
}
}
}
private void CreateStampList()
{
SetupScrollView();
}
private void SetupScrollView()
{
_listStampUITexture.Clear();
for (int i = 0; i < 8; i++)
{
UITexture component = NGUITools.AddChild(_wrapContent.gameObject, _stampObjOrigin.gameObject).GetComponent<UITexture>();
_listStampUITexture.Add(component);
}
_stampObjOrigin.gameObject.SetActive(value: false);
_wrapContent.onInitializeItem = OnInitializeItem;
_wrapContent.minIndex = 0;
_wrapContent.maxIndex = _stampList.Count - 1;
ResetStampListScroll();
}
private void OnInitializeItem(GameObject go, int wrapIndex, int realIndex)
{
if (_uiOpenCloseAnimation.IsOpen)
{
go.SetActive(value: true);
int id = _stampList[realIndex];
Texture mainTexture = Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(id.ToString(), ResourcesManager.AssetLoadPathType.Stamp, isfetch: true)) as Texture;
go.GetComponent<UITexture>().mainTexture = mainTexture;
UIEventListener.Get(go).onClick = delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_COMMON_BUTTON);
_OnClickStamp(id);
};
}
}
private void ResetStampListScroll()
{
_wrapContent.SortBasedOnScrollMovement();
_scrollView.ResetPosition();
_wrapContent.WrapContent();
_wrapContentsScrollBarSize.ContentUpdate();
}
}