feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
58
SVSim.BattleEngine/Engine/Wizard/ChatSendReplayUI.cs
Normal file
58
SVSim.BattleEngine/Engine/Wizard/ChatSendReplayUI.cs
Normal file
@@ -0,0 +1,58 @@
|
||||
using System;
|
||||
using Cute;
|
||||
using UnityEngine;
|
||||
|
||||
namespace Wizard;
|
||||
|
||||
public class ChatSendReplayUI : MonoBehaviour, IChatActionUI
|
||||
{
|
||||
[SerializeField]
|
||||
private UIButton _buttonReplayShare;
|
||||
|
||||
[SerializeField]
|
||||
private ChatReplayListDialog _prefabReplayShareDialog;
|
||||
|
||||
[SerializeField]
|
||||
private ChatReplaySendConfirmDialog _prefabReplaySendConfirmDialog;
|
||||
|
||||
private ChatSendReplayListUI _chatSendReplayListUI;
|
||||
|
||||
private IChatApiSettings _chatApiSettings;
|
||||
|
||||
private ChatConnectController _chatConnectController;
|
||||
|
||||
private Action _eventOnSendRepleySuccess;
|
||||
|
||||
public void Init(IChatSettings chatSettings, ChatConnectController chatConnectController, ChatLogUI chatLogUI, Action actionAddNewChatLogAfterSendChat)
|
||||
{
|
||||
_chatApiSettings = chatSettings.ApiSettings;
|
||||
_chatConnectController = chatConnectController;
|
||||
_eventOnSendRepleySuccess = actionAddNewChatLogAfterSendChat;
|
||||
_chatSendReplayListUI = new ChatSendReplayListUI(_prefabReplayShareDialog, _prefabReplaySendConfirmDialog, OnDecideReplay);
|
||||
_buttonReplayShare.onClick.Clear();
|
||||
_buttonReplayShare.onClick.Add(new EventDelegate(delegate
|
||||
{
|
||||
OnClickReplayShareButton();
|
||||
}));
|
||||
}
|
||||
|
||||
private void OnClickReplayShareButton()
|
||||
{
|
||||
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
|
||||
ReplayInfoTask task = new ReplayInfoTask();
|
||||
_chatConnectController.StartConnectCommon(task, delegate
|
||||
{
|
||||
_chatSendReplayListUI.CreateReplayListDialog();
|
||||
});
|
||||
}
|
||||
|
||||
private void OnDecideReplay(ReplayInfoItem infoItem)
|
||||
{
|
||||
ChatAddReplayTask chatAddReplayTask = new ChatAddReplayTask(_chatApiSettings.ApiChatAddReplay);
|
||||
chatAddReplayTask.SetParameter(infoItem.BattleId);
|
||||
_chatConnectController.StartConnectCommon(chatAddReplayTask, delegate
|
||||
{
|
||||
_eventOnSendRepleySuccess.Call();
|
||||
});
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user