feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

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using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChatSendReplayListUI
{
private const int DEPTH_REPLAY_SHARE_CONFIRM_DIALOG = 15;
private ChatReplayListDialog _prefabReplayShareDialog;
private ChatReplaySendConfirmDialog _prefabReplaySendConfirmDialog;
private Action<ReplayInfoItem> _onDecideReplay;
private DialogBase _dialogReplayList;
public ChatSendReplayListUI(ChatReplayListDialog prefabReplayShareDialog, ChatReplaySendConfirmDialog prefabReplaySendConfirmDialog, Action<ReplayInfoItem> onDecideDeck)
{
_prefabReplayShareDialog = prefabReplayShareDialog;
_prefabReplaySendConfirmDialog = prefabReplaySendConfirmDialog;
_onDecideReplay = onDecideDeck;
}
public void CreateReplayListDialog()
{
_dialogReplayList = UIManager.GetInstance().CreateDialogClose();
_dialogReplayList.SetSize(DialogBase.Size.XL);
_dialogReplayList.SetTitleLabel(Data.SystemText.Get("OtherTop_0033"));
_dialogReplayList.SetButtonLayout(DialogBase.ButtonLayout.CloseBtn);
ChatReplayListDialog chatReplayListDialog = UnityEngine.Object.Instantiate(_prefabReplayShareDialog);
_dialogReplayList.SetObj(chatReplayListDialog.gameObject);
chatReplayListDialog.Init(Data.ReplayInfo.Items, CreateReplaySelectConfirmDialog);
}
private void CreateReplaySelectConfirmDialog(ReplayInfoItem infoItem)
{
DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_CancelBtn);
dialogBase.SetTitleLabel(Data.SystemText.Get("Guild_Chat_0003"));
dialogBase.SetButtonText(Data.SystemText.Get("Guild_Chat_0026"));
dialogBase.SetPanelDepth(15);
ChatReplaySendConfirmDialog chatReplaySendConfirmDialog = UnityEngine.Object.Instantiate(_prefabReplaySendConfirmDialog);
dialogBase.SetObj(chatReplaySendConfirmDialog.gameObject);
chatReplaySendConfirmDialog.SetData(PlayerStaticData.UserName, PlayerStaticData.UserEmblemID, infoItem);
dialogBase.onPushButton1 = delegate
{
_onDecideReplay.Call(infoItem);
_dialogReplayList.Close();
};
}
}