feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using UnityEngine;
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namespace Wizard;
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public class ChatReplaySendConfirmDialog : MonoBehaviour
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{
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[SerializeField]
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private ReplayContentView _replayInfoView;
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public void SetData(string ownName, long ownEmblemId, ReplayInfoItem replayInfoItem)
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{
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_replayInfoView.SetData(replayInfoItem);
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}
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}
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