feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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76
SVSim.BattleEngine/Engine/Wizard/ChatLogPlateLayoutMember.cs
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76
SVSim.BattleEngine/Engine/Wizard/ChatLogPlateLayoutMember.cs
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class ChatLogPlateLayoutMember : ChatLogPlateLayoutBase
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{
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private readonly Vector2 BASE_SIZE_WITHOUT_CONTENT_DISPLAY = new Vector2(100f, 29f);
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private readonly Vector2 MIN_SIZE_SPRITE_FRAME = new Vector2(48f, 39f);
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[SerializeField]
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private UISprite _spriteFrame;
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[SerializeField]
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private UITexture _textureEmblem;
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[SerializeField]
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private UILabel _labelUserName;
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[SerializeField]
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private UILabel _labelSendTime;
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[SerializeField]
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private ChatLogPartsNotice _noticeUI;
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public override Vector2 GetPlateSize(ChatMessageInfo messageInfo)
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{
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Vector2 result = GetContentSize(messageInfo) + BASE_SIZE_WITHOUT_CONTENT_DISPLAY;
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result.y = Mathf.Max(result.y, _textureEmblem.height);
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return result;
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}
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protected override void OnClearDisplay()
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{
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_spriteFrame.gameObject.SetActive(value: false);
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_textureEmblem.enabled = false;
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_labelUserName.gameObject.SetActive(value: false);
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_labelSendTime.gameObject.SetActive(value: false);
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_noticeUI.gameObject.SetActive(value: false);
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}
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protected override void OnSetDisplayBeforeLoad(ChatMessageInfo messageInfo)
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{
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SetUserDisplay(messageInfo);
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}
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protected override void OnSetDisplayAfterLoad(ChatMessageInfo messageInfo)
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{
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SetUserEmblem(messageInfo.UserInfo.EmblemId);
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SetDisplayFrame(messageInfo);
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}
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private void SetDisplayFrame(ChatMessageInfo messageInfo)
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{
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_spriteFrame.gameObject.SetActive(value: true);
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Vector2 contentSize = GetContentSize(messageInfo);
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_spriteFrame.width = Mathf.Max((int)MIN_SIZE_SPRITE_FRAME.x, (int)contentSize.x);
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_spriteFrame.height = Mathf.Max((int)MIN_SIZE_SPRITE_FRAME.y, (int)contentSize.y);
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}
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private void SetUserDisplay(ChatMessageInfo messageInfo)
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{
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_labelUserName.text = messageInfo.UserInfo.Name;
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_labelUserName.gameObject.SetActive(value: true);
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_labelSendTime.text = messageInfo.GetCreateTimeText();
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_labelSendTime.gameObject.SetActive(value: true);
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}
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private void SetUserEmblem(long emblemId)
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{
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(emblemId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M, isfetch: true);
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_textureEmblem.enabled = true;
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_textureEmblem.mainTexture = Toolbox.ResourcesManager.LoadObject(assetTypePath) as Texture;
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}
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}
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