feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
using UnityEngine;
namespace Wizard;
public abstract class ChatLogContentBase : MonoBehaviour
{
protected IChatSettings _chatSettings;
protected ChatConnectController _chatConnectCtr;
protected ChatLogUI.PartsForPlate _partsForPlate;
public abstract List<ChatMessageInfo.eMessageType> ListMessagetType { get; }
public void Init(IChatSettings chatSettings, ChatConnectController chatConnectCtr, ChatLogUI.PartsForPlate partsForPlate)
{
_chatSettings = chatSettings;
_chatConnectCtr = chatConnectCtr;
_partsForPlate = partsForPlate;
OnInit();
}
protected virtual void OnInit()
{
}
public abstract void SetData(ChatMessageInfo messageInfo);
public abstract Vector2 GetSize(ChatMessageInfo messageInfo);
}