feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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57
SVSim.BattleEngine/Engine/Wizard/ChatInfo.cs
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57
SVSim.BattleEngine/Engine/Wizard/ChatInfo.cs
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using System.Collections.Generic;
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using System.Linq;
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using LitJson;
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namespace Wizard;
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public class ChatInfo
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{
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public GatheringMatchedRoom GatheringMatchedRoom;
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public List<ChatMessageInfo> MessageList { get; private set; }
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public List<ChatMessageInfo> VisibleMessageList { get; private set; }
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public bool IsIncludeInvisibleMessage { get; private set; }
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public int WaitInterval { get; private set; }
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public ChatInfo(JsonData json)
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{
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initialize();
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ParseJsonData(json);
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}
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private void initialize()
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{
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MessageList = new List<ChatMessageInfo>();
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WaitInterval = 0;
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GatheringMatchedRoom = null;
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}
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private void ParseJsonData(JsonData json)
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{
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List<ChatUserInfo> list = new List<ChatUserInfo>();
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JsonData jsonData = json["users"];
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for (int i = 0; i < jsonData.Count; i++)
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{
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list.Add(new ChatUserInfo(jsonData[i]));
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}
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JsonData jsonData2 = json["chat_message"];
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for (int j = 0; j < jsonData2.Count; j++)
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{
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ChatMessageInfo chatMessageInfo = new ChatMessageInfo(jsonData2[j], list);
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if (chatMessageInfo.UserInfo != null && (chatMessageInfo.MessageType != ChatMessageInfo.eMessageType.ROOM_MATCH || chatMessageInfo.RoomData == null || chatMessageInfo.UserInfo.ViewerId != PlayerStaticData.UserViewerID))
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{
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MessageList.Add(new ChatMessageInfo(jsonData2[j], list));
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}
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}
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VisibleMessageList = MessageList.Where((ChatMessageInfo message) => message.IsVisibleMessage).ToList();
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IsIncludeInvisibleMessage = MessageList.Any((ChatMessageInfo message) => !message.IsVisibleMessage);
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WaitInterval = json["wait_interval"].ToInt();
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if (json.Keys.Contains("matched_room_id"))
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{
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GatheringMatchedRoom = new GatheringMatchedRoom(json["matched_room_id"].ToString());
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}
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}
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}
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