feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,151 @@
using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class ChapterSelectSphere : MonoBehaviour
{
[SerializeField]
private UIButton _button;
[SerializeField]
private UISprite _bodySprite;
[SerializeField]
private UISprite _arrowDownSprite;
[SerializeField]
private UISprite _arrowUpSprite;
private float _arrowAlpha = 1f;
private bool _isArrowAlphaDown = true;
private const float ARROW_ANIMATION_SPEED = 1f;
private const float SCROLL_ROTATE_REVISION = 7f;
public Action OnClick { get; set; }
public bool IsScrollUpEnable { get; set; }
public bool IsScrollDownEnable { get; set; }
private void Start()
{
_button.onClick.Add(new EventDelegate(delegate
{
OnClick.Call();
}));
}
public void UpdateChapterSelectStatus(bool isChapterSelectVisible, bool isSelectEnable)
{
_bodySprite.spriteName = GetBodySpriteName(isChapterSelectVisible, isSelectEnable);
_arrowUpSprite.spriteName = GetArrowSpriteName(isChapterSelectVisible, IsScrollUpEnable);
_arrowDownSprite.spriteName = GetArrowSpriteName(isChapterSelectVisible, IsScrollDownEnable);
_arrowUpSprite.alpha = ((isChapterSelectVisible && IsScrollUpEnable) ? _arrowAlpha : 1f);
_arrowDownSprite.alpha = ((isChapterSelectVisible && IsScrollDownEnable) ? _arrowAlpha : 1f);
}
public void OnSelectChapter(bool isChapterSelectEnable)
{
_arrowUpSprite.spriteName = GetArrowSpriteName(isChapterSelectEnable, IsScrollUpEnable);
_arrowDownSprite.spriteName = GetArrowSpriteName(isChapterSelectEnable, IsScrollDownEnable);
_arrowUpSprite.alpha = (IsScrollUpEnable ? _arrowAlpha : 1f);
_arrowDownSprite.alpha = (IsScrollDownEnable ? _arrowAlpha : 1f);
}
public void UpdateArrowAlpha()
{
if (UpdatePingPongByDeltaTime(ref _arrowAlpha, 0f, 1f, 1f, _isArrowAlphaDown))
{
_isArrowAlphaDown = !_isArrowAlphaDown;
}
if (IsScrollUpEnable)
{
_arrowUpSprite.alpha = _arrowAlpha;
}
if (IsScrollDownEnable)
{
_arrowDownSprite.alpha = _arrowAlpha;
}
}
public void UpdateRotationOnScroll(float areaY, int chapterCount)
{
iTween.Stop(_bodySprite.gameObject);
float z = 0f;
float num = 80f;
float num2 = 50f;
if (areaY >= (float)chapterCount * num - num2)
{
z = (float)chapterCount * num - num2 - areaY;
z /= 7f;
z *= -1f;
}
else if (areaY <= 0f - num2)
{
z = areaY;
z /= 7f;
}
iTween.RotateUpdate(_bodySprite.gameObject, new Vector3(0f, 0f, z), 0.2f);
}
public void ResetRotationOnScroll()
{
iTween.Init(_bodySprite.gameObject);
iTween.RotateTo(_bodySprite.gameObject, iTween.Hash("z", 0, "time", 1.35f, "easetype", iTween.EaseType.easeOutElastic));
}
private string GetArrowSpriteName(bool isChapterSelectEnable, bool isscrollenable)
{
if (isChapterSelectEnable)
{
if (isscrollenable)
{
return "arrow_jog_01";
}
return "arrow_jog_02";
}
return "arrow_jog_03";
}
private string GetBodySpriteName(bool isChapterSelectEnable, bool isChapterListSwitchEnable)
{
if (isChapterListSwitchEnable)
{
if (isChapterSelectEnable)
{
return "btn_jog_01_core";
}
return "btn_jog_03_core";
}
return "btn_jog_03_core";
}
private static bool UpdatePingPongByDeltaTime(ref float val, float min, float max, float speed, bool isdown)
{
bool result = false;
if (isdown)
{
val -= speed * Time.deltaTime;
if (val < min)
{
val = min;
result = true;
}
}
else
{
val += speed * Time.deltaTime;
if (val > max)
{
val = max;
result = true;
}
}
return result;
}
}