feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Wizard/CardSelectDialogObject.cs
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21
SVSim.BattleEngine/Engine/Wizard/CardSelectDialogObject.cs
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using UnityEngine;
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namespace Wizard;
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public class CardSelectDialogObject : MonoBehaviour
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{
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[SerializeField]
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private GameObject _cardObjectRoot;
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[SerializeField]
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private UILabel _possessionNumLabel;
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[SerializeField]
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private UIButton _decisionButton;
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public GameObject CardObjectRoot => _cardObjectRoot;
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public UILabel PossessionNumLabel => _possessionNumLabel;
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public UIButton DecisionButton => _decisionButton;
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}
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