feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
238
SVSim.BattleEngine/Engine/Wizard/CardSelectDialog.cs
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238
SVSim.BattleEngine/Engine/Wizard/CardSelectDialog.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class CardSelectDialog : MonoBehaviour
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{
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[SerializeField]
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private UILabel _instructionLabel;
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[SerializeField]
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private UIGrid _objectsGrid;
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[SerializeField]
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private CardSelectDialogObject _objectOriginal;
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[SerializeField]
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private GameObject _pageChangeButtonsRoot;
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[SerializeField]
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private UIButton _previousPageButton;
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[SerializeField]
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private UIButton _nextPageButton;
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[SerializeField]
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private UIEventListener _dragCollider;
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[SerializeField]
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private GameObject _paginationDotsRoot;
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[SerializeField]
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private PaginationDots _paginationDotsPrefab;
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[SerializeField]
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private GameObject _cardDetailRoot;
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private const int FIRST_PAGE_NO = 1;
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private const int MAX_NUM_PER_PAGE = 3;
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private const float DRAG_THRESHOLD = 70f;
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private int _activePageNo = 1;
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private int _pageNum;
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private List<string> _unloadAssetList = new List<string>();
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private CardSelectDialogObject[] _dialogObjectList;
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private List<UIBase_CardManager.CardObjData> _cardObjectList;
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private PaginationDots _paginationDots;
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private CardDetailUI _cardDetailDialog;
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private bool _isLoopPage;
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private bool _isDrag;
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public bool IsReady { get; private set; }
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public void Init(List<int> cardList, Action<int> selectCallback, string instructionText)
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{
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_instructionLabel.text = instructionText;
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StartCoroutine(InitCoroutine(cardList, selectCallback));
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}
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private IEnumerator InitCoroutine(List<int> cardList, Action<int> selectCallback)
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{
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_pageChangeButtonsRoot.SetActive(value: false);
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yield return StartCoroutine(CreateCardObjectCoroutine(cardList));
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CreateDialogObject(selectCallback);
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CreateCardDetailDialog();
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_pageNum = (cardList.Count - 1) / 3 + 1;
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bool flag = _pageNum > 1;
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_pageChangeButtonsRoot.SetActive(flag);
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_dragCollider.gameObject.SetActive(flag);
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_paginationDotsRoot.SetActive(flag);
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if (flag)
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{
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UIEventListener.Get(_previousPageButton.gameObject).onClick = delegate
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{
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PreviousPage();
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};
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UIEventListener.Get(_nextPageButton.gameObject).onClick = delegate
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{
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NextPage();
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};
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_dragCollider.onDragStart = OnDragStart;
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_dragCollider.onDrag = OnDrag;
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_paginationDots = NGUITools.AddChild(_paginationDotsRoot, _paginationDotsPrefab.gameObject).GetComponent<PaginationDots>();
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_paginationDots.Init(_pageNum, 16, 26, 1);
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}
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SetActivePage(1);
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IsReady = true;
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}
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private void OnDestroy()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_unloadAssetList);
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_unloadAssetList.Clear();
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}
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private IEnumerator CreateCardObjectCoroutine(List<int> cardList)
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{
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bool isCreated = false;
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UIManager.GetInstance().CardLoadSelect(null, cardList, base.gameObject.layer, is2D: true, delegate
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{
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List<UIBase_CardManager.CardObjData> cardList2DObjs = UIManager.GetInstance().getCardList2DObjs();
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_cardObjectList = new List<UIBase_CardManager.CardObjData>(cardList2DObjs);
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cardList2DObjs.Clear();
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List<string> cardListAssetPathList = Toolbox.ResourcesManager.CardListAssetPathList;
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_unloadAssetList.AddRange(new List<string>(cardListAssetPathList));
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cardListAssetPathList.Clear();
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isCreated = true;
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});
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while (!isCreated)
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{
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yield return null;
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}
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}
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private void CreateDialogObject(Action<int> selectCallback)
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{
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int count = _cardObjectList.Count;
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_dialogObjectList = new CardSelectDialogObject[count];
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for (int i = 0; i < count; i++)
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{
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CardSelectDialogObject cardSelectDialogObject = (_dialogObjectList[i] = NGUITools.AddChild(_objectsGrid.gameObject, _objectOriginal.gameObject).GetComponent<CardSelectDialogObject>());
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UIBase_CardManager.CardObjData cardObjData = _cardObjectList[i];
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UIEventListener.Get(cardSelectDialogObject.DecisionButton.gameObject).onClick = delegate
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{
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selectCallback(cardObjData.ids);
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};
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GameObject cardObject = cardObjData.CardObj;
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CardListTemplate component = cardObject.GetComponent<CardListTemplate>();
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component.SetParentAndResetPos(cardSelectDialogObject.CardObjectRoot.transform);
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component.transform.localScale = Vector3.one;
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component.HideNum();
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UIEventListener uIEventListener = component.AddColliderToFrame();
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uIEventListener.onClick = delegate
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{
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_cardDetailDialog.OnPushCardDetailOn(cardObject);
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};
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uIEventListener.onDragStart = OnDragStart;
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uIEventListener.onDrag = OnDrag;
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DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
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cardSelectDialogObject.PossessionNumLabel.text = string.Format(Data.SystemText.Get("Sealed_RewardCardSelect_0005"), dataMgr.GetPossessionCardNum(cardObjData.ids, isIncludingSpotCard: false).ToString(), dataMgr.SpotCardData.ExistsSpotCard(cardObjData.ids) ? $"[fcd24a]+{dataMgr.SpotCardData.GetSpotCardNum(cardObjData.ids).ToString()}[-]" : string.Empty);
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}
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_objectsGrid.Reposition();
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}
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private void CreateCardDetailDialog()
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{
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_cardDetailDialog = DialogCreator.CreateCardDetailDialog(_cardDetailRoot, "Detail");
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_cardDetailDialog.gameObject.SetActive(value: false);
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}
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private void SetActivePage(int pageNo)
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{
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_activePageNo = pageNo;
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_paginationDots?.SetActivePageNumber(pageNo);
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if (!_isLoopPage)
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{
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_previousPageButton.gameObject.SetActive(pageNo != 1);
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_nextPageButton.gameObject.SetActive(pageNo != _pageNum);
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}
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for (int i = 0; i < _dialogObjectList.Length; i++)
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{
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GameObject gameObject = _dialogObjectList[i].gameObject;
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bool flag = i / 3 + 1 == pageNo;
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if (flag)
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{
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gameObject.SetActive(value: false);
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}
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gameObject.SetActive(flag);
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}
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Vector3 localPosition = _objectsGrid.transform.localPosition;
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if (pageNo == 1)
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{
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_objectsGrid.transform.localPosition = new Vector3(0f, localPosition.y, localPosition.z);
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_objectsGrid.pivot = UIWidget.Pivot.Center;
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}
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else
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{
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_objectsGrid.transform.localPosition = new Vector3(0f - _objectsGrid.cellWidth, localPosition.y, localPosition.z);
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_objectsGrid.pivot = UIWidget.Pivot.Left;
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}
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_objectsGrid.Reposition();
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}
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private void PreviousPage()
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{
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bool flag = _activePageNo == 1;
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if (!flag || _isLoopPage)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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SetActivePage(flag ? _pageNum : (_activePageNo - 1));
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}
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}
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private void NextPage()
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{
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bool flag = _activePageNo == _pageNum;
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if (!flag || _isLoopPage)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_SLIDE_BTN);
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SetActivePage(flag ? 1 : (_activePageNo + 1));
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}
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}
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private void OnDragStart(GameObject g)
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{
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_isDrag = true;
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}
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private void OnDrag(GameObject g, Vector2 vec)
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{
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if (_isDrag)
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{
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if (vec.x >= 70f)
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{
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_isDrag = false;
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PreviousPage();
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}
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else if (vec.x <= -70f)
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{
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_isDrag = false;
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NextPage();
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}
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}
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}
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}
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