feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,145 @@
using System;
using System.Collections.Generic;
using LitJson;
using Wizard.Battle.Recovery;
namespace Wizard;
public class BossRushFinishTask : BaseTask
{
public class BossRushFinishTaskParam : BaseParam
{
public int current_life;
public int max_life;
public int quest_stage_id;
public int deck_no;
public bool is_win;
public int deck_format;
public bool is_prebuild_deck;
public bool is_trial_deck;
public int total_turn;
public int turn_state;
public Dictionary<string, int> mission;
public string recovery_data;
public string[] prosessing_time_data;
}
private bool _isWin;
public BossRushFinishTask()
{
base.type = ApiType.Type.BossRushFinish;
}
public void SetParameter(int currentLife, int maxLife, int quest_stage_id, int deck_no, bool is_win, Format format, bool isPreBuildDeck, bool isTrialDeck, bool isFirst, int totalTurn)
{
_isWin = is_win;
BossRushFinishTaskParam bossRushFinishTaskParam = new BossRushFinishTaskParam();
bossRushFinishTaskParam.current_life = Math.Max(0, currentLife);
bossRushFinishTaskParam.max_life = Math.Max(0, maxLife);
bossRushFinishTaskParam.quest_stage_id = quest_stage_id;
bossRushFinishTaskParam.deck_no = deck_no;
bossRushFinishTaskParam.is_win = is_win;
bossRushFinishTaskParam.deck_format = Data.FormatConvertApi(format);
bossRushFinishTaskParam.is_prebuild_deck = isPreBuildDeck;
bossRushFinishTaskParam.is_trial_deck = isTrialDeck;
bossRushFinishTaskParam.turn_state = ((!isFirst) ? 1 : 0);
bossRushFinishTaskParam.total_turn = totalTurn;
BattleManagerBase ins = BattleManagerBase.GetIns();
DataMgr dataMgr = GameMgr.GetIns().GetDataMgr();
BattlePlayerPair battlePlayerPair = ins.GetBattlePlayerPair(isPlayer: true);
BattleCardBase selfClass = ins.GetBattlePlayer(isPlayer: true).Class;
if (dataMgr.RecoveryData == null)
{
dataMgr.SetRecoveryData(RecoveryOperationInfo.ReadRecoveryFile(OperationRecorderBase.RecordDirectoryPath + "recovery_single.json"));
}
bossRushFinishTaskParam.recovery_data = dataMgr.RecoveryData.ToJson();
bossRushFinishTaskParam.mission = dataMgr.MissionNecessaryInformation.GetMissionNecessaryInfo(battlePlayerPair, selfClass);
base.Params = bossRushFinishTaskParam;
}
protected override int Parse()
{
GameMgr.GetIns().GetDataMgr().ClearSpecialBattleSettingInfo();
int num = base.Parse();
if (num != 1)
{
DeleteRecoveryFileIfBattleAlreadyEnded(num);
return num;
}
Data.QuestFinish.data = new QuestFinishDetail();
Data.QuestFinish.data._responseData = base.ResponseData;
JsonData jsonData = base.ResponseData["data"];
if (base.type == ApiType.Type.QuestPuzzleFinish)
{
Data.QuestFinish.data.PuzzleQuestInfo = new PuzzleQuestInfo(jsonData);
}
Data.QuestFinish.data.get_class_chara_experience = jsonData["get_class_experience"].ToInt();
Data.QuestFinish.data.class_chara_experience = jsonData["class_experience"].ToInt();
Data.QuestFinish.data.class_chara_level = jsonData["class_level"].ToInt();
Data.QuestFinish.data.CurrentPoint = jsonData["current_point"].ToInt();
Data.QuestFinish.data.AddPoint = jsonData["add_point"].ToInt();
Data.QuestFinish.data.ClassBonusPoint = jsonData["class_bonus_point"].ToInt();
Data.QuestFinish.data.FormatBonusPoint = jsonData["format_bonus_point"].ToInt();
Data.QuestFinish.data.CommonMissionClearInfoList = new List<QuestFinishDetail.MissionClearInfo>();
Data.QuestFinish.data.CharacterMissionClearInfoList = new List<QuestFinishDetail.MissionClearInfo>();
Data.QuestFinish.data.WinBonusPoint = jsonData.GetValueOrDefault("win_bonus_point", 0);
Data.QuestFinish.data.WinCount = jsonData.GetValueOrDefault("win_count", 0);
Data.QuestFinish.data.WinCountForWinBonusPoint = jsonData.GetValueOrDefault("required_win_count_for_win_bonus_point", 0);
Data.QuestFinish.data.WinBonusPointStatus = (QuestFinishDetail.WinBonusStatus)jsonData.GetValueOrDefault("win_bonus_point_status", 0);
Data.QuestFinish.data.NecessaryPointList = new List<int>();
int num2 = 0;
for (int i = 0; i < jsonData["point_reward_list"].Count; i++)
{
int num3 = jsonData["point_reward_list"][i]["point"].ToInt();
Data.QuestFinish.data.NecessaryPointList.Add(num3 - num2);
num2 = num3;
}
Data.QuestFinish.data.CurrentLife = jsonData["current_life"].ToInt();
Data.QuestFinish.data.MaxLife = jsonData["max_life"].ToInt();
Data.QuestFinish.data.NecessaryPointList.Add(-1);
Data.QuestFinish.data.IsSpecialResult = jsonData.GetValueOrDefault("is_special_result", defaultValue: false);
Data.QuestFinish.data.IsSpecialEffect = jsonData.GetValueOrDefault("is_special_effect", defaultValue: false);
int val = 9999;
Data.QuestFinish.data.BossRushShortestTurn = Math.Min(jsonData.GetValueOrDefault("shortest_clear_turns", 0), val);
Data.QuestFinish.data.BossRushTotalTurn = Math.Min(jsonData.GetValueOrDefault("total_turns", 0), val);
if (_isWin)
{
Data.QuestFinish.data.IsEnableBossRushShortestTurn = true;
}
else
{
Data.QuestFinish.data.IsEnableBossRushShortestTurn = Data.QuestFinish.data.BossRushShortestTurn != 0;
}
if (Data.QuestFinish.data.BossRushShortestTurn == 0 && _isWin)
{
Data.QuestFinish.data.IsBossRushNewRecord = true;
}
else if (_isWin && Data.QuestFinish.data.BossRushTotalTurn < Data.QuestFinish.data.BossRushShortestTurn)
{
Data.QuestFinish.data.IsBossRushNewRecord = true;
Data.QuestFinish.data.BossRushShortestTurn = Data.QuestFinish.data.BossRushTotalTurn;
}
if (Data.QuestFinish.data.BossRushTotalTurn > 0 && Data.QuestFinish.data.BossRushShortestTurn == 0)
{
Data.QuestFinish.data.BossRushShortestTurn = Data.QuestFinish.data.BossRushTotalTurn;
}
JsonData data = base.ResponseData["data"]["achieved_info"];
Data.QuestFinish.data.AchievedInfo.Read(data);
Data.QuestFinish.data.HomeDialogData = new MyPageHomeDialogData(jsonData, "battle_dialog_list");
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}