feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,33 @@
using System;
using Cute;
using UnityEngine;
namespace Wizard;
public class BattlePassPurchaseProductView : MonoBehaviour
{
[SerializeField]
private UITexture _posterTexture;
[SerializeField]
private UIButton _buyBtn;
[SerializeField]
private UILabel _priceLabel;
public void SetView(BattlePassProduct product, Action<BattlePassProduct> onClickPoster, Action<BattlePassProduct> onClickBuyBtn)
{
_posterTexture.mainTexture = Toolbox.ResourcesManager.LoadObject(product.GetPosterTexturePath(isFetch: true)) as Texture;
_priceLabel.text = product.PriceInCrystal.ToString();
UIEventListener.Get(_posterTexture.gameObject).onClick = delegate
{
onClickPoster.Call(product);
};
_buyBtn.onClick.Clear();
_buyBtn.onClick.Add(new EventDelegate(delegate
{
GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
onClickBuyBtn.Call(product);
}));
}
}