feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class ArenaCommonLobbyTreasureBoxInfo : MonoBehaviour
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{
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[Header("現在の宝箱")]
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[SerializeField]
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private GameObject _nowBoxTitleRoot;
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[SerializeField]
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private UISprite _nowBoxSprite;
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[SerializeField]
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private Transform _movePos;
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[Header("次の宝箱")]
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[SerializeField]
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private GameObject _nextBoxRoot;
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[SerializeField]
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private UISprite _nextBoxSprite;
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private const float MOVE_TIME = 0.5f;
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private const float OPEN_ANIMATION_START_TIME = 0.8f;
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private const float OPEN_ANIMATION_TIME = 1.5f;
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private GameObject _openEffect;
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private Vector3 _backupNowBoxPos = Vector3.zero;
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private bool _backupNextBoxRootActive;
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public ArenaCommonLobbyLoadRequest Init(ArenaCommonLobbyInitParam initParam, List<string> unloadAssetList)
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{
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int battleWinNum = initParam.BattleWinNum;
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_nowBoxSprite.spriteName = $"box_2pick_{battleWinNum:D2}_close";
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bool flag = initParam.BattleResultList.Length < initParam.BattleMaxNum;
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_nextBoxRoot.SetActive(flag);
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if (flag)
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{
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_nextBoxSprite.spriteName = $"box_2pick_{battleWinNum + 1:D2}_close";
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}
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ArenaCommonLobbyLoadRequest arenaCommonLobbyLoadRequest = new ArenaCommonLobbyLoadRequest();
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string effectName = $"cmn_arena_treasure_{battleWinNum + 1}";
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arenaCommonLobbyLoadRequest.LoadAssetList.Add(Toolbox.ResourcesManager.GetAssetTypePath(effectName, ResourcesManager.AssetLoadPathType.Effect2D));
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arenaCommonLobbyLoadRequest.LoadEndCallback = delegate
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{
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_openEffect = EffectUtility.CreateEffect2D(new Effect2dCreateParam
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{
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Parent = _nowBoxSprite.gameObject,
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EffectName = effectName,
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InitActive = false,
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UnloadAssetList = unloadAssetList
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});
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};
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return arenaCommonLobbyLoadRequest;
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}
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public void OpenBox(Action animationEndCallback = null)
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{
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StartCoroutine(OpenBoxCoroutine(animationEndCallback));
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}
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private IEnumerator OpenBoxCoroutine(Action animationEndCallback)
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_2PICK_BOX_OPEN);
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_backupNowBoxPos = _nowBoxSprite.transform.position;
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_backupNextBoxRootActive = _nextBoxRoot.activeSelf;
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_nowBoxTitleRoot.SetActive(value: false);
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_nextBoxRoot.SetActive(value: false);
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iTween.MoveTo(_nowBoxSprite.gameObject, iTween.Hash("position", _movePos.position, "time", 0.5f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
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yield return new WaitForSeconds(0.8f);
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_nowBoxSprite.enabled = false;
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_openEffect.SetActive(value: true);
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yield return new WaitForSeconds(1.5f);
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animationEndCallback.Call();
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}
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public void Reset()
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{
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_nowBoxTitleRoot.SetActive(value: true);
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_nowBoxSprite.enabled = true;
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_nowBoxSprite.transform.position = _backupNowBoxPos;
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_nextBoxRoot.SetActive(_backupNextBoxRootActive);
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_openEffect.SetActive(value: false);
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}
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}
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