feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System;
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namespace Wizard;
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public class ArenaCommonLobbyInitParam
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{
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public int ClassId { get; set; }
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public int BattleMaxNum { get; set; }
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public int BattleWinNum { get; set; }
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public bool[] BattleResultList { get; set; }
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public Action BattleButtonClickCallback { get; set; }
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public Action RewardReceiveButtonClickCallback { get; set; }
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public NetworkDefine.MAINTENANCE_TYPE? BattleMaintenanceType { get; set; }
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}
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