feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
205
SVSim.BattleEngine/Engine/Wizard/ArenaCommonLobby.cs
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205
SVSim.BattleEngine/Engine/Wizard/ArenaCommonLobby.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard.ErrorDialog;
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namespace Wizard;
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public class ArenaCommonLobby : MonoBehaviour
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{
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[SerializeField]
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private BoxCollider _clickProtectionCollider;
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[SerializeField]
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private UITexture _charaTexture;
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[SerializeField]
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private GameObject _mainObjectRoot;
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[SerializeField]
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private ArenaCommonLobbyBattleInfo _battleInfo;
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[SerializeField]
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private ArenaCommonLobbyTreasureBoxInfo _treasureBoxInfo;
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[SerializeField]
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private GameObject _buttonsRoot;
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[SerializeField]
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private UIButton _decisionButton;
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[SerializeField]
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private UILabel _decisionButtonLabel;
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private const ResourcesManager.AssetLoadPathType CHARA_TEXTURE_TYPE = ResourcesManager.AssetLoadPathType.ClassCharaBase;
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private const iTween.EaseType MOVE_EASE_TYPE = iTween.EaseType.easeOutExpo;
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private const float CHARA_MOVE_DIST = 4.6875f;
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private const float CHARA_MOVE_TIME = 0.5f;
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private const float MAIN_OBJECT_MOVE_DIST = 2.8125f;
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private const float MAIN_OBJECT_MOVE_TIME = 0.5f;
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private const float MAIN_OBJECT_MOVE_DELAY = 0.2f;
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private const float BUTTON_MOVE_DIST = 1.5625f;
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private const float BUTTON_MOVE_TIME = 0.5f;
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private const float BUTTON_MOVE_DELAY = 0.5f;
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private List<string> _unloadAssetList = new List<string>();
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private GameObject _decisionButtonEffect;
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private bool _isDecisionButtonDark;
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private Vector3 _charaInitPos = Vector3.zero;
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private Vector3 _mainObjectInitPos = Vector3.zero;
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private Vector3 _buttonInitPos = Vector3.zero;
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public BoxCollider ClickProtectionCollider => _clickProtectionCollider;
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public ArenaCommonLobbyTreasureBoxInfo TreasureBoxInfo => _treasureBoxInfo;
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public GameObject ButtonsRoot => _buttonsRoot;
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public bool IsReady { get; private set; }
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public void Init(ArenaCommonLobbyInitParam initParam)
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{
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_clickProtectionCollider.gameObject.SetActive(value: false);
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_charaInitPos = _charaTexture.transform.position;
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_mainObjectInitPos = _mainObjectRoot.transform.position;
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_buttonInitPos = _decisionButton.transform.position;
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_charaTexture.transform.position = _charaInitPos + Vector3.right * 4.6875f;
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_mainObjectRoot.transform.position = _mainObjectInitPos + Vector3.left * 2.8125f;
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_decisionButton.transform.position = _buttonInitPos + Vector3.right * 1.5625f;
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SystemText systemText = Data.SystemText;
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int num = initParam.BattleResultList.Length;
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bool battleExists = num < initParam.BattleMaxNum;
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_decisionButtonLabel.text = (battleExists ? systemText.Get("Arena_0051", (num + 1).ToString()) : systemText.Get("Arena_0027"));
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UIEventListener.Get(_decisionButton.gameObject).onClick = delegate
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{
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if (battleExists && initParam.BattleMaintenanceType.HasValue)
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{
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NetworkDefine.MAINTENANCE_TYPE value = initParam.BattleMaintenanceType.Value;
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if (Data.MaintenanceCodeList.Contains(value))
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{
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Wizard.ErrorDialog.Dialog.Create((int)value);
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return;
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}
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}
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(battleExists ? initParam.BattleButtonClickCallback : initParam.RewardReceiveButtonClickCallback)();
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};
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List<string> loadAssetList = new List<string>();
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List<Action> loadEndCallbackList = new List<Action>();
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ResourcesManager resMgr = Toolbox.ResourcesManager;
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string strSkinId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(initParam.ClassId)
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.skin_id.ToString();
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loadAssetList.Add(resMgr.GetAssetTypePath(strSkinId, ResourcesManager.AssetLoadPathType.ClassCharaBase));
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loadAssetList.Add(resMgr.GetAssetTypePath("cmn_ui_btn_1", ResourcesManager.AssetLoadPathType.Effect2D));
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ArenaCommonLobbyLoadRequest arenaCommonLobbyLoadRequest = _battleInfo.Init(initParam, _unloadAssetList);
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loadAssetList.AddRange(arenaCommonLobbyLoadRequest.LoadAssetList);
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loadEndCallbackList.Add(arenaCommonLobbyLoadRequest.LoadEndCallback);
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arenaCommonLobbyLoadRequest = _treasureBoxInfo.Init(initParam, _unloadAssetList);
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loadAssetList.AddRange(arenaCommonLobbyLoadRequest.LoadAssetList);
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loadEndCallbackList.Add(arenaCommonLobbyLoadRequest.LoadEndCallback);
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StartCoroutine(resMgr.LoadAssetGroupAsync(loadAssetList, delegate
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{
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_unloadAssetList.AddRange(loadAssetList);
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for (int i = 0; i < loadEndCallbackList.Count; i++)
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{
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loadEndCallbackList[i]();
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}
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UIManager.GetInstance().AttachAtlas(base.gameObject);
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_charaTexture.mainTexture = resMgr.LoadObject<Texture>(resMgr.GetAssetTypePath(strSkinId, ResourcesManager.AssetLoadPathType.ClassCharaBase, isfetch: true));
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_decisionButtonEffect = EffectUtility.CreateEffect2D(new Effect2dCreateParam
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{
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Parent = _decisionButton.gameObject,
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EffectName = "cmn_ui_btn_1",
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ColorCode = eColorCodeId.DECISION_BTN_2_COLOR,
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InitActive = !_isDecisionButtonDark,
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UnloadAssetList = _unloadAssetList
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});
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AppearAnimation();
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IsReady = true;
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}));
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}
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public void Final()
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_unloadAssetList);
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_unloadAssetList.Clear();
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}
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private void AppearAnimation()
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{
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StartCoroutine(AppearAnimationCoroutine());
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}
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private IEnumerator AppearAnimationCoroutine()
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{
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while (UIManager.GetInstance().isFading())
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{
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yield return null;
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}
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_WINDOW_MOVE);
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iTween.MoveTo(_charaTexture.gameObject, iTween.Hash("position", _charaInitPos, "time", 0.5f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(_mainObjectRoot, iTween.Hash("position", _mainObjectInitPos, "time", 0.5f, "delay", 0.2f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
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iTween.MoveTo(_decisionButton.gameObject, iTween.Hash("position", _buttonInitPos, "time", 0.5f, "delay", 0.5f, "islocal", false, "easetype", iTween.EaseType.easeOutExpo));
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}
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public void SetDecisionButtonToDark(bool isDark)
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{
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UIManager.SetObjectToGrey(_decisionButton.gameObject, isDark);
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_decisionButtonEffect?.SetActive(!isDark);
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_isDecisionButtonDark = isDark;
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}
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public static void GenerateDeckCode(GenerateDeckCodeTask.SubmitDeckType deckType, int classId, int[] cardIdList, int[] phantomCardIdList = null)
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{
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GenerateDeckCodeTask generateDeckCodeTask = new GenerateDeckCodeTask();
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generateDeckCodeTask.SetParameter(classId, deckType, cardIdList, phantomCardIdList);
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(generateDeckCodeTask, delegate
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{
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OpenDeckCodeGenerateCompleteDialog();
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}, null, null, encrypt: false));
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}
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private static DialogBase OpenDeckCodeGenerateCompleteDialog()
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{
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string deckCode = Data.GenerateDeckCode.deck_code;
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SystemText text = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetSize(DialogBase.Size.S);
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dialogBase.SetTitleLabel(text.Get("Card_0120"));
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dialogBase.SetText(text.Get("Card_0128", deckCode));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.BlueBtn_GrayBtn);
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dialogBase.SetButtonText(text.Get("Card_0133"), text.Get("Common_0008"));
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dialogBase.onPushButton1 = delegate
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{
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NativePluginWrapper.SetStringToClipboard(deckCode);
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UIManager.GetInstance().CreateConfirmationDialog(text.Get("Card_0132", deckCode));
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};
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return dialogBase;
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}
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public static DialogBase OpenRetireConfirmDialog()
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{
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SystemText systemText = Data.SystemText;
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DialogBase dialogBase = UIManager.GetInstance().CreateDialogClose();
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dialogBase.SetTitleLabel(systemText.Get("Common_0051"));
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dialogBase.SetText(systemText.Get("Arena_0026"));
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dialogBase.SetButtonLayout(DialogBase.ButtonLayout.RedBtn_CancelBtn);
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dialogBase.SetButtonText(systemText.Get("Dia_Arena_006_Button"));
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return dialogBase;
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}
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}
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