feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
namespace Wizard;
public class AchievementReceiveRewardTask : BaseTask
{
public class AchievementReceiveRewardTaskParam : BaseParam
{
public int achievement_type;
public int level;
}
public AchievementReceiveRewardTask()
{
base.type = ApiType.Type.AchievementReceiveReward;
}
public void SetParameter(int achievement_type, int level)
{
AchievementReceiveRewardTaskParam achievementReceiveRewardTaskParam = new AchievementReceiveRewardTaskParam();
achievementReceiveRewardTaskParam.achievement_type = achievement_type;
achievementReceiveRewardTaskParam.level = level;
base.Params = achievementReceiveRewardTaskParam;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
Data.MissionInfo.data = new MissionInfoDetail(base.ResponseData["data"]);
PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
return num;
}
}