feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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namespace Wizard;
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public class AchievementReceiveRewardTask : BaseTask
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{
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public class AchievementReceiveRewardTaskParam : BaseParam
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{
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public int achievement_type;
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public int level;
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}
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public AchievementReceiveRewardTask()
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{
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base.type = ApiType.Type.AchievementReceiveReward;
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}
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public void SetParameter(int achievement_type, int level)
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{
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AchievementReceiveRewardTaskParam achievementReceiveRewardTaskParam = new AchievementReceiveRewardTaskParam();
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achievementReceiveRewardTaskParam.achievement_type = achievement_type;
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achievementReceiveRewardTaskParam.level = level;
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base.Params = achievementReceiveRewardTaskParam;
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}
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protected override int Parse()
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{
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int num = base.Parse();
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if (num != 1)
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{
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return num;
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}
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Data.MissionInfo.data = new MissionInfoDetail(base.ResponseData["data"]);
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PlayerStaticData.UpdateHaveUserGoodsNumByJsonData(base.ResponseData["data"]["reward_list"]);
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return num;
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}
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}
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