feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public class AIWhitefrostWhisperLogicArgument : AISelectLogicArgumentBase
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{
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private const int WHITEFROST_WHISPER_DAMAGE = 1;
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public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.WHITEFROST_WHISPER_LOGIC;
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public AIWhitefrostWhisperLogicArgument(List<string> args)
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: base(args)
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{
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}
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public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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float num = float.MinValue;
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AIVirtualCard result = null;
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for (int i = 0; i < candidates.Count; i++)
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{
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AIVirtualCard aIVirtualCard = candidates[i];
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if (aIVirtualCard.IsDead)
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{
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AIConsoleUtility.LogError("AIWhitefrostWhisperLogicArgument.SelectSingleTarget() error!! candidate is already dead!!!!!");
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continue;
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}
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float num2 = ((aIVirtualCard.Life >= aIVirtualCard.MaxLife) ? AIDamageSimulationUtility.GetDamageValueToCertainTarget(aIVirtualCard, 1, situation, playPtn, tagOwner.IsSpell) : ((!aIVirtualCard.IsIndependent && !aIVirtualCard.IsIndestructible) ? AIDestroySimulationUtility.CalcEvalDestroy(aIVirtualCard, playPtn, situation, useIgnoreBreak: false) : 0f));
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if (num2 > num)
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{
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num = num2;
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result = aIVirtualCard;
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}
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}
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return result;
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}
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public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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AIConsoleUtility.LogError("AIWhitefrostWhisperLogicArgument.SelectMultipleSelectedTargets() error!! Not implemented!!!!!");
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return null;
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}
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}
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