feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIWhiteRitualSimulationUtility
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{
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public static void SimulateStack(AIVirtualCard stackOwner, AIVirtualField field, AISituationInfo situation, int defaultStack)
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{
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int num = defaultStack;
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List<AIVirtualCard> list = (stackOwner.IsAlly ? field.AllyInplayCards : field.EnemyInplayCards);
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if (list == null || list.Count <= 0)
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{
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stackOwner.SetWhiteRitual(num);
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return;
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}
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for (int i = 0; i < list.Count; i++)
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{
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AIVirtualCard aIVirtualCard = list[i];
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if (!aIVirtualCard.IsDead && aIVirtualCard.IsAmulet && aIVirtualCard.IsStackWhiteRitual && aIVirtualCard.WhiteRitualCount > 0 && !aIVirtualCard.IsSameCard(stackOwner))
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{
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aIVirtualCard.RemoveCard(situation, AIRemovalType.Banish, isFromSkill: true);
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if (aIVirtualCard.IsDead)
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{
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num += aIVirtualCard.WhiteRitualCount;
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}
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}
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}
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stackOwner.SetWhiteRitual(num);
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}
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public static bool AddWhiteRitualTargetCard(int count, AIVirtualCard target)
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{
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if (target == null)
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{
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AIConsoleUtility.LogError("AddWhiteRitualTargetCard : target is missing!");
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return false;
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}
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return target.AddWhiteRitual(count);
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}
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public static void AddWhiteRitualSingle(int count, List<AIVirtualCard> targets)
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{
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if (targets == null || targets.Count <= 0)
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{
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AIConsoleUtility.LogError("AddWhiteRitualSingle : target is missing!");
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return;
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}
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for (int i = 0; i < targets.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targets[i];
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if (!aIVirtualCard.IsIndependent && aIVirtualCard.WhiteRitualCount > 0 && AddWhiteRitualTargetCard(count, aIVirtualCard))
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{
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break;
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}
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}
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}
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}
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