feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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namespace Wizard;
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public static class AIVirtualFieldInitializeUtility
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{
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public static void FindBuildParameterAndApply(this AIVirtualCard self, AIVirtualFieldBuildParameterCollction fieldBuildParameter)
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{
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ReferableVirtualCardBuildParameterCollection referableCardBuildParameter = fieldBuildParameter.GetReferableCardBuildParameter(self);
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if (referableCardBuildParameter != null)
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{
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self.GetInformationFromCardBuildParameter(referableCardBuildParameter);
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}
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}
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private static void GetInformationFromCardBuildParameter(this AIVirtualCard self, ReferableVirtualCardBuildParameterCollection cardBuildParameter)
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{
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self.BarrierInfoCollection.GetBarrierInfoFromPreviousField(cardBuildParameter.BarrierInfoCollection);
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cardBuildParameter.AttachedTags.AttachTagToReceiver(self);
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cardBuildParameter.RemovedTags.RemoveTagFromCard(self);
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if (self.TagCollectionContainer.HasTagCollection(TagCollectionType.WhenChangeInplay))
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{
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self.TagCollectionContainer.ChangeInplayTags.UpdateIsActivatedInformation(cardBuildParameter.ChangeInplayTagIsActivatedInfoList, cardBuildParameter.AddedChangeInplayTagActivatedInfoIncrement);
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}
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if (self.TagCollectionContainer.HasTagCollection(TagCollectionType.ActivateCount))
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{
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self.TagCollectionContainer.ActivateCountTags.UpdateCounterList(cardBuildParameter.ActivateCounterList);
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}
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self.SetOtherEvolveParameterFromBuildParameter(cardBuildParameter);
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}
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}
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