feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public class AITyrantOrderSelectLogicArgument : AISelectLogicArgumentBase
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{
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public override AIScriptTokenArgType LogicType => AIScriptTokenArgType.TYRANT_ORDER_LOGIC;
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public AITyrantOrderSelectLogicArgument(List<string> args)
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: base(args)
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{
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}
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public override AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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AIConsoleUtility.LogError("AITyrantOrderSelectLogicArgument: This logic is cant use single target select");
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return null;
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}
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public override List<AIVirtualCard> SelectMultipleSelectedTargets(List<AIVirtualCard> candidates, int selectCount, AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, AISelectTargetPattern worstOrBest)
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{
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List<AIVirtualCard> list = new List<AIVirtualCard>(candidates);
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list.RemoveAll((AIVirtualCard c) => c.IsLeader || c.IsDead || c.IsIndependent || c.IsSneak || c.IsUntouchable);
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if (list.Count == selectCount)
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{
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return list;
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}
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if (list.Count < selectCount)
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{
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AIConsoleUtility.LogError("AITyrantOrderSelectLogicArgument:SelectMultipleSelectedTargets() - Targets dont meet the minimum number.");
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return null;
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}
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AIReverseEvaluateValueListOrder aIReverseEvaluateValueListOrder = new AIReverseEvaluateValueListOrder();
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for (int num = 0; num < list.Count; num++)
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{
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AIVirtualCard aIVirtualCard = list[num];
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float value = ((!aIVirtualCard.IsForceTargeting) ? ((!aIVirtualCard.IsAmulet) ? AISimulationRemovalUtility.CalculateRemovalValue(aIVirtualCard, field, playPtn, situation, AIRemovalType.Destroy, null) : 0f) : float.MinValue);
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aIReverseEvaluateValueListOrder.AddData(value, aIVirtualCard);
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}
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return aIReverseEvaluateValueListOrder.GetCardList(selectCount);
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}
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}
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