feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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SVSim.BattleEngine/Engine/Wizard/AITurnEndMove.cs
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13
SVSim.BattleEngine/Engine/Wizard/AITurnEndMove.cs
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namespace Wizard;
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internal class AITurnEndMove : AIMove
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{
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public AITurnEndMove()
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: base(AIOperationType.TURNEND)
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{
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}
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public override void RunOperation(BattleManagerBase mgr, bool isPlayer)
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{
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}
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}
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