feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIRecoverAttackableCountUtility
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{
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public static void RecoverAttackableCountTarget(AIScriptTokenArgType targetSelectType, AISituationInfo situation)
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{
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if (situation != null && situation.IsTargetExists(targetSelectType))
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{
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RecoverAttackableCountAll(situation.GetSituationTarget(targetSelectType).Targets);
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}
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}
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public static void RecoverAttackableCountTargetPrediction(List<AIVirtualCard> candidatis, int selectCount)
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{
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if (selectCount > 1)
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{
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List<AIVirtualCard> list = SelectMultipleTarget(candidatis, selectCount, AISelectTargetPattern.Best);
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if (list != null && list.Count > 0)
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{
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RecoverAttackableCountAll(list);
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}
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}
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else
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{
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SelectSingleTarget(candidatis, AISelectTargetPattern.Best)?.RecoverAttackableCount();
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}
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}
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public static void RecoverAttackableCountAll(List<AIVirtualCard> targets)
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{
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if (targets != null)
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{
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for (int i = 0; i < targets.Count; i++)
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{
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targets[i].RecoverAttackableCount();
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}
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}
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}
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public static AIVirtualCard SelectSingleTarget(List<AIVirtualCard> candidates, AISelectTargetPattern worstOrBest)
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{
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if (candidates == null || candidates.Count <= 0)
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{
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return null;
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}
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AIVirtualCard result = null;
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int num = ((worstOrBest == AISelectTargetPattern.Best) ? int.MinValue : int.MaxValue);
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for (int i = 0; i < candidates.Count; i++)
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{
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AIVirtualCard aIVirtualCard = candidates[i];
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if (aIVirtualCard.IsUnit && aIVirtualCard.AttackableCount <= 0 && !aIVirtualCard.IsCantAttackAll)
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{
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int num2 = aIVirtualCard.Attack * aIVirtualCard.MaxAttackableCount;
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bool flag = false;
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switch (worstOrBest)
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{
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case AISelectTargetPattern.Best:
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flag = num2 > num;
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break;
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case AISelectTargetPattern.Worst:
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flag = num2 < num;
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break;
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}
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if (flag)
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{
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result = aIVirtualCard;
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num = num2;
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}
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}
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}
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return result;
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}
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private static List<AIVirtualCard> SelectMultipleTarget(List<AIVirtualCard> candidates, int selectCount, AISelectTargetPattern worstOrBest)
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{
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if (candidates == null || candidates.Count <= 0)
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{
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return null;
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}
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List<AIVirtualCard> list = null;
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for (int i = 0; i < selectCount; i++)
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{
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if (list != null && list.Count == selectCount)
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{
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break;
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}
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AIVirtualCard aIVirtualCard = null;
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int num = ((worstOrBest == AISelectTargetPattern.Best) ? int.MinValue : int.MaxValue);
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for (int j = 0; j < candidates.Count; j++)
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{
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AIVirtualCard aIVirtualCard2 = candidates[j];
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if (aIVirtualCard2.IsUnit && aIVirtualCard2.AttackableCount <= 0 && !aIVirtualCard2.IsCantAttackAll && (list == null || !list.Contains(aIVirtualCard2)))
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{
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int num2 = aIVirtualCard2.Attack * aIVirtualCard2.MaxAttackableCount;
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bool flag = false;
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switch (worstOrBest)
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{
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case AISelectTargetPattern.Best:
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flag = num2 > num;
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break;
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case AISelectTargetPattern.Worst:
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flag = num2 < num;
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break;
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}
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if (flag)
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{
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aIVirtualCard = aIVirtualCard2;
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num = num2;
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}
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}
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}
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if (aIVirtualCard != null)
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{
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list = AIParamQuery.AddElementToList(aIVirtualCard, list);
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}
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}
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return list;
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}
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}
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