feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,118 @@
using System.Collections.Generic;
using System.Linq;
using Cute;
namespace Wizard;
public static class AIReanimateSimulationUtility
{
public const int NONE_REANIMATE_COST = -1;
public const int NONE_REANIMATE_ID = -1;
public static bool IsReanimate(AIVirtualCard tagOwner, int cost)
{
AIVirtualField selfField = tagOwner.SelfField;
return (tagOwner.IsAlly ? selfField.CardListSet.AllyDestroyedCards : selfField.CardListSet.EnemyDestroyedCards).Any((AIVirtualCard c) => c.IsUnit && c.Cost <= cost);
}
public static int GetReanimateTokenId(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters, AIPolishConvertedExpression costExpression, AIScriptTokenArgType side, out bool isTokenAlly)
{
int num = (int)costExpression.EvalArg(tagOwner, playPtn, field, situation);
if (num < 0)
{
isTokenAlly = true;
return -1;
}
isTokenAlly = AISummonTokenUtility.GetIsTokenAlly(tagOwner, side);
return EvalReanimateTokenID(tagOwner, num, filters, isTokenAlly, playPtn, situation);
}
private static int EvalReanimateTokenID(AIVirtualCard tagOwner, int reanimateCost, List<AIScriptTokenBase> filters, bool isTokenAlly, List<int> playPtn, AISituationInfo situation)
{
if (reanimateCost == -1)
{
return -1;
}
int result = -1;
AIVirtualField selfField = tagOwner.SelfField;
List<AIVirtualCard> list = (isTokenAlly ? selfField.CardListSet.AllyDestroyedCards : selfField.CardListSet.EnemyDestroyedCards);
if (list.IsNotNullOrEmpty())
{
list = FilteringReanimateTargets(list, reanimateCost, tagOwner, filters, playPtn, situation);
if (list == null || list.Count <= 0)
{
return result;
}
Dictionary<int, int> dictionary = new Dictionary<int, int>();
for (int i = 0; i < list.Count; i++)
{
int baseId = list[i].BaseId;
if (dictionary.ContainsKey(baseId))
{
dictionary[baseId]++;
}
else
{
dictionary.Add(baseId, 1);
}
}
int maxDestroyedCount = dictionary.Max((KeyValuePair<int, int> pair) => pair.Value);
if (dictionary.Count((KeyValuePair<int, int> pair) => pair.Value == maxDestroyedCount) == 1)
{
result = dictionary.First((KeyValuePair<int, int> pair) => pair.Value == maxDestroyedCount).Key;
}
else
{
float num = float.MaxValue;
List<KeyValuePair<int, int>> maxDestroyedPair = dictionary.Where((KeyValuePair<int, int> pair) => pair.Value == maxDestroyedCount).ToList();
int i2;
for (i2 = 0; i2 < maxDestroyedPair.Count; i2++)
{
AIVirtualCard aIVirtualCard = list.First((AIVirtualCard c) => c.BaseId == maxDestroyedPair[i2].Key);
float num2 = AIEvalReanimateUtility.EvalReanimateTargetValue(aIVirtualCard, selfField, playPtn, situation);
num2 *= (isTokenAlly ? 1f : (-1f));
if (num2 < num)
{
result = aIVirtualCard.BaseId;
num = num2;
}
}
}
}
return result;
}
public static List<AIVirtualCard> FilteringReanimateTargets(List<AIVirtualCard> reanimateTargets, int reanimateCost, AIVirtualCard tagOwner, List<AIScriptTokenBase> filters, List<int> playPtn, AISituationInfo situation)
{
if (reanimateTargets == null)
{
return null;
}
int maxReanimateCost = -1;
List<AIVirtualCard> list = null;
for (int i = 0; i < reanimateTargets.Count; i++)
{
AIVirtualCard aIVirtualCard = reanimateTargets[i];
int cost = aIVirtualCard.Cost;
if (aIVirtualCard.IsUnit && cost <= reanimateCost && (filters == null || filters.Count < 0 || AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, reanimateTargets, filters, playPtn, tagOwner, situation)))
{
if (maxReanimateCost < cost)
{
maxReanimateCost = cost;
}
if (list == null)
{
list = new List<AIVirtualCard>();
}
list.Add(aIVirtualCard);
}
}
if (list == null)
{
return null;
}
list.RemoveAll((AIVirtualCard c) => c.Cost != maxReanimateCost);
return list;
}
}