feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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118
SVSim.BattleEngine/Engine/Wizard/AIReanimateSimulationUtility.cs
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118
SVSim.BattleEngine/Engine/Wizard/AIReanimateSimulationUtility.cs
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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namespace Wizard;
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public static class AIReanimateSimulationUtility
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{
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public const int NONE_REANIMATE_COST = -1;
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public const int NONE_REANIMATE_ID = -1;
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public static bool IsReanimate(AIVirtualCard tagOwner, int cost)
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{
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AIVirtualField selfField = tagOwner.SelfField;
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return (tagOwner.IsAlly ? selfField.CardListSet.AllyDestroyedCards : selfField.CardListSet.EnemyDestroyedCards).Any((AIVirtualCard c) => c.IsUnit && c.Cost <= cost);
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}
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public static int GetReanimateTokenId(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> filters, AIPolishConvertedExpression costExpression, AIScriptTokenArgType side, out bool isTokenAlly)
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{
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int num = (int)costExpression.EvalArg(tagOwner, playPtn, field, situation);
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if (num < 0)
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{
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isTokenAlly = true;
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return -1;
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}
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isTokenAlly = AISummonTokenUtility.GetIsTokenAlly(tagOwner, side);
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return EvalReanimateTokenID(tagOwner, num, filters, isTokenAlly, playPtn, situation);
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}
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private static int EvalReanimateTokenID(AIVirtualCard tagOwner, int reanimateCost, List<AIScriptTokenBase> filters, bool isTokenAlly, List<int> playPtn, AISituationInfo situation)
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{
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if (reanimateCost == -1)
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{
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return -1;
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}
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int result = -1;
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AIVirtualField selfField = tagOwner.SelfField;
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List<AIVirtualCard> list = (isTokenAlly ? selfField.CardListSet.AllyDestroyedCards : selfField.CardListSet.EnemyDestroyedCards);
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if (list.IsNotNullOrEmpty())
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{
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list = FilteringReanimateTargets(list, reanimateCost, tagOwner, filters, playPtn, situation);
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if (list == null || list.Count <= 0)
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{
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return result;
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}
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Dictionary<int, int> dictionary = new Dictionary<int, int>();
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for (int i = 0; i < list.Count; i++)
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{
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int baseId = list[i].BaseId;
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if (dictionary.ContainsKey(baseId))
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{
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dictionary[baseId]++;
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}
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else
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{
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dictionary.Add(baseId, 1);
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}
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}
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int maxDestroyedCount = dictionary.Max((KeyValuePair<int, int> pair) => pair.Value);
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if (dictionary.Count((KeyValuePair<int, int> pair) => pair.Value == maxDestroyedCount) == 1)
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{
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result = dictionary.First((KeyValuePair<int, int> pair) => pair.Value == maxDestroyedCount).Key;
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}
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else
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{
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float num = float.MaxValue;
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List<KeyValuePair<int, int>> maxDestroyedPair = dictionary.Where((KeyValuePair<int, int> pair) => pair.Value == maxDestroyedCount).ToList();
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int i2;
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for (i2 = 0; i2 < maxDestroyedPair.Count; i2++)
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{
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AIVirtualCard aIVirtualCard = list.First((AIVirtualCard c) => c.BaseId == maxDestroyedPair[i2].Key);
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float num2 = AIEvalReanimateUtility.EvalReanimateTargetValue(aIVirtualCard, selfField, playPtn, situation);
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num2 *= (isTokenAlly ? 1f : (-1f));
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if (num2 < num)
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{
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result = aIVirtualCard.BaseId;
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num = num2;
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}
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}
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}
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}
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return result;
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}
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public static List<AIVirtualCard> FilteringReanimateTargets(List<AIVirtualCard> reanimateTargets, int reanimateCost, AIVirtualCard tagOwner, List<AIScriptTokenBase> filters, List<int> playPtn, AISituationInfo situation)
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{
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if (reanimateTargets == null)
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{
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return null;
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}
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int maxReanimateCost = -1;
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List<AIVirtualCard> list = null;
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for (int i = 0; i < reanimateTargets.Count; i++)
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{
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AIVirtualCard aIVirtualCard = reanimateTargets[i];
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int cost = aIVirtualCard.Cost;
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if (aIVirtualCard.IsUnit && cost <= reanimateCost && (filters == null || filters.Count < 0 || AIFilteringUtility.CheckMatchTargetFiltering(aIVirtualCard, reanimateTargets, filters, playPtn, tagOwner, situation)))
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{
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if (maxReanimateCost < cost)
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{
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maxReanimateCost = cost;
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}
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if (list == null)
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{
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list = new List<AIVirtualCard>();
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}
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list.Add(aIVirtualCard);
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}
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}
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if (list == null)
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{
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return null;
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}
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list.RemoveAll((AIVirtualCard c) => c.Cost != maxReanimateCost);
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return list;
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}
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}
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