feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,36 @@
using System.Collections.Generic;
namespace Wizard;
public static class AIRallySimulationUtility
{
public static void ExecuteAppendRallyCount(AIVirtualField field, AIVirtualCard summonCard)
{
if (summonCard != null && CanAppendRallyCount(field, summonCard))
{
field.AddRallyCount(1, summonCard.IsAlly);
}
}
public static bool CanAppendRallyCount(AIVirtualField field, AIVirtualCard summonCard)
{
if (summonCard.IsUnit)
{
return true;
}
List<AIVirtualCard> tagHolders = field.CardListSet.GetTagHolders(CardListsForReference.TagHolderReferenceType.RallyCountPlus);
if (tagHolders == null)
{
return false;
}
for (int i = 0; i < tagHolders.Count; i++)
{
AIVirtualCard aIVirtualCard = tagHolders[i];
if (aIVirtualCard.TagCollectionContainer.RallyCountPlusTags.CanAppendRallyCount(aIVirtualCard, summonCard))
{
return true;
}
}
return false;
}
}