feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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36
SVSim.BattleEngine/Engine/Wizard/AIRallySimulationUtility.cs
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36
SVSim.BattleEngine/Engine/Wizard/AIRallySimulationUtility.cs
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using System.Collections.Generic;
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namespace Wizard;
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public static class AIRallySimulationUtility
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{
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public static void ExecuteAppendRallyCount(AIVirtualField field, AIVirtualCard summonCard)
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{
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if (summonCard != null && CanAppendRallyCount(field, summonCard))
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{
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field.AddRallyCount(1, summonCard.IsAlly);
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}
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}
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public static bool CanAppendRallyCount(AIVirtualField field, AIVirtualCard summonCard)
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{
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if (summonCard.IsUnit)
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{
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return true;
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}
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List<AIVirtualCard> tagHolders = field.CardListSet.GetTagHolders(CardListsForReference.TagHolderReferenceType.RallyCountPlus);
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if (tagHolders == null)
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{
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return false;
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}
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for (int i = 0; i < tagHolders.Count; i++)
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{
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AIVirtualCard aIVirtualCard = tagHolders[i];
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if (aIVirtualCard.TagCollectionContainer.RallyCountPlusTags.CanAppendRallyCount(aIVirtualCard, summonCard))
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{
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return true;
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}
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}
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return false;
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}
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}
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