feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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19
SVSim.BattleEngine/Engine/Wizard/AIPlayBounce.cs
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19
SVSim.BattleEngine/Engine/Wizard/AIPlayBounce.cs
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namespace Wizard;
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public class AIPlayBounce : AIFiltersAndSelectTypeArgument
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{
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public AIPlayBounce(string text)
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: base(text)
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{
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}
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protected override void CreateLegalSelectTypes()
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{
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base.LegalSelectTypes = new AIScriptTokenArgType[3]
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{
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AIScriptTokenArgType.ALL_SELECT,
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AIScriptTokenArgType.RANDOM_SELECT,
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AIScriptTokenArgType.TARGET_SELECT
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};
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}
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}
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