feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
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using System.Collections.Generic;
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namespace Wizard;
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public static class AINotBeAttackedSimulationUtility
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{
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public static void GiveNotBeAttackedToAll(List<AIVirtualCard> targets)
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{
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for (int i = 0; i < targets.Count; i++)
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{
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AIVirtualCard aIVirtualCard = targets[i];
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if (!aIVirtualCard.IsIndependent)
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{
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aIVirtualCard.NotBeAttacked();
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}
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}
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}
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public static void GiveNotBeAttackedToTargeted(AISituationInfo situation, AIScriptTokenArgType whichTarget)
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{
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AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
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if (situationTarget == null || !situationTarget.HasTarget)
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{
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AIConsoleUtility.LogError("GiveNotBeAttackedToTargeted error! No target!");
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}
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else
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{
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GiveNotBeAttackedToAll(situationTarget.Targets);
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}
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}
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}
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