feat(battle-engine): close the AI-simulation subsystem (verbatim)

Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
This commit is contained in:
gamer147
2026-06-05 20:30:59 -04:00
parent 78f310c2b3
commit 824309ec44
472 changed files with 55870 additions and 0 deletions

View File

@@ -0,0 +1,31 @@
using System.Collections.Generic;
namespace Wizard;
public static class AINotBeAttackedSimulationUtility
{
public static void GiveNotBeAttackedToAll(List<AIVirtualCard> targets)
{
for (int i = 0; i < targets.Count; i++)
{
AIVirtualCard aIVirtualCard = targets[i];
if (!aIVirtualCard.IsIndependent)
{
aIVirtualCard.NotBeAttacked();
}
}
}
public static void GiveNotBeAttackedToTargeted(AISituationInfo situation, AIScriptTokenArgType whichTarget)
{
AISelectedTargetInfo situationTarget = situation.GetSituationTarget(whichTarget);
if (situationTarget == null || !situationTarget.HasTarget)
{
AIConsoleUtility.LogError("GiveNotBeAttackedToTargeted error! No target!");
}
else
{
GiveNotBeAttackedToAll(situationTarget.Targets);
}
}
}